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Projectile.cpp
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55 lines (52 loc) · 1.42 KB
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#include "Projectile.h"
void Projectile::moveDirection(int direction, int tiles) {
switch (direction) {
case 0: setX(getX() - tiles); break; // Move Left
case 1: setX(getX() + tiles); break; // Move Right
case 2: setY(getY() - tiles); break; // Move Up
case 3: setY(getY() + tiles); break; // Move Down
}
cur_row = getX() / 100;
cur_col = getY() / 100;
}
void Projectile::draw() const {
sprite->draw(getX(), getY(), getScale());
}
void Projectile::update(Uint32 ticks) {
ellapsed_time += ticks;
}
int Projectile::getScaledWidth() const {
return getScale() * sprite->getWidth();
}
int Projectile::getScaledHeight() const {
return getScale() * sprite->getHeight();
}
int Projectile::getCurRow() const {
return cur_row;
}
int Projectile::getCurCol() const {
return cur_col;
}
const Image* Projectile::getImage() const {
return sprite;
}
const SDL_Surface* Projectile::getSurface() const {
return sprite->getSurface();
}
Projectile::Projectile(std::string tag, int row, int col) :
Drawable(tag, Vector2f(row * 100, col * 100), Vector2f(0, 0), 1.0),
sprite (ImageFactory::getInstance().getImage(tag)),
ellapsed_time(0),
cur_row(row),
cur_col(col) {
if (tag == "Left_Arrow") ID = 0;
else if (tag == "Right_Arrow") ID = 1;
else if (tag == "Up_Arrow") ID = 2;
else if (tag == "Down_Arrow") ID = 3;
}
Projectile::~Projectile() {
delete sprite;
}
int Projectile::getID() {
return ID;
}