diff --git a/2- Basics/2.4- Pbinds and Patterns - The Basics/2.4- Pbinds and Patterns.md b/2- Basics/2.4- Pbinds and Patterns - The Basics/2.4- Pbinds and Patterns.md index f877624..f308fbc 100644 --- a/2- Basics/2.4- Pbinds and Patterns - The Basics/2.4- Pbinds and Patterns.md +++ b/2- Basics/2.4- Pbinds and Patterns - The Basics/2.4- Pbinds and Patterns.md @@ -12,7 +12,7 @@ A large part of my live coding performances involve using patterns, specifically ### SynthDefs, Arguments and Pbinds -The Pbinds I perform with work in conjunction with a set of [SynthDefs](http://doc.sccode.org/Classes/SynthDef.html) (these can be found in the SynthDefs.scd file of the Setup folder) which serve various musical purposes, and plays them with specified arguments at a given duration. This isn't a particularly intuitive concept to explain, but an example can help illustrate how this works. Take the SynthDef I use the most, `bplay`: +The Pbinds I perform with work in conjunction with a set of [SynthDefs](http://doc.sccode.org/Classes/SynthDef.html) which can be found in the SynthDefs.scd file of the Setup folder. The Pbinds serve various musical purposes and play the SynthDefs with specified arguments at a given duration. This isn't a particularly intuitive concept to explain, but an example can help illustrate how this works. Take the SynthDef I use the most, `bplay`: ```supercollider SynthDef(\bplay,