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Some of the variables in world need to be made non-static to deal with making the game resettable - namely the map object. This may lead to you being required to pass the map object to the getCell method of the Tiles enum
Some of the variables in world need to be made non-static to deal with making the game resettable - namely the map object. This may lead to you being required to pass the map object to the getCell method of the Tiles enum