Skip to content

Entity setup makes BugFixedHL crash but not vanilla HL #272

@Cianez

Description

@Cianez

I created an entity setup in JACK and tried it in game, the setup makes AG crash but it doesn't make HL crash when I try it there.

The entity setup consists in these entities: monstermaker, trigger_multiple, trigger_relay, trigger_push.
The trigger_multiple activates the monstermaker that spawns a weapon_shotgun entity as a child, the monstermaker after spawning the child entity activates the trigger_relay that kills the child entity after 0.5 seconds, in the meantime the trigger_push positioned below the ground level under a func_illusionary pushes the entity up so that it can be picked up by the player (it's supposed to be a custom weapon spawner system).

Here's the crash log and the Windows .dmp file:

crash-2025-03-29-08-40-09.dmp
crash-2025-03-29-08-40-09.txt

If you need to have access to the map or the .jmf project file, just let me know.

Metadata

Metadata

Assignees

No one assigned

    Labels

    clientClient-side relatedcrashCrash report

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions