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on any display over 1080p the VGUI2 GameUI elements are absolutely tiny and basically unreadable... of course this used to be an issue with Valve's end until they resolved it in HL25 but this SDK's VGUI2 implementation has been left behind
This PR on a fork of this SDK has a very basic implementation of modern scaling for VGUi2 but it is incomplete and broken and I don't have the time to work on it further at the moment. I thought it would be worth reporting this here in case any authors of the upstream wish to give it a whirl :)
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