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Add testing for vehicle controller #7

@tony56a

Description

@tony56a

We should have a way to verify the correctness of the vehicle controller itself, might involve:

  • Separating vehicle controller code from any C:S specific components
  • Implement a Unity version of C:S specific components (Vehicle/Building Meshs, environment, etc )
  • Somehow integrate the controller into Unity's own Test framework
  • Write some test cases ( instantiate vehicle, fake press some keys, observe vehicle state )

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