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PlayerInfo.cs
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141 lines (114 loc) · 3.32 KB
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/*======================================================================
* PlayerInfo
*
* Programmer: David Torrente
*
* Description: This class contains information for the main player. It
* holds the data portion of the player, as well as methods to adjust
* the values. It ties in to the GUI.
* ====================================================================*/
using UnityEngine;
using System.Collections;
public class PlayerInfo : MonoBehaviour {
private int health;
private int score;
private int totalAmmunition;
private int currentAmmunition;
private int clipSize;
private int playerNum;
private string playerName;
private Rect crossHairPosition;
public Texture2D crossHairs;
void Start ()
{
health = 100;
score = 0;
totalAmmunition = 20;
currentAmmunition = 5;
clipSize = 5;
}
public void setPlayerName(string playerNameParam)
{
playerName = playerNameParam;
}
public void setPlayerNum(int playerNumParam)
{
playerNum = playerNumParam;
}
public int getCurrentAummunition()
{
return currentAmmunition;
}
public int getClipSize()
{
return clipSize;
}
public void addPoints(int points)
{
score += points;
}
public void reduceHealth(int damage)
{
health -= damage;
if (health < 1)
{
Application.LoadLevel("Defeat");
}
}
public void addHealth()
{
health += 10;
}
public void addAmmo()
{
totalAmmunition += 10;
}
public void OnGUI()
{
//This will display the crossHairs on the screen. It will remain in the final version.
//GUI.Label(new Rect(Screen.width/2-22, Screen.height/2 -22, 45, 45), crossHairs);
GUI.Label(crossHairPosition, crossHairs);
//The next two lines are placeholders. They need to be replaced in the final version with
//something that looks better.
GUI.Label(new Rect(0,0, 100,80), "HP: " + (health.ToString()));
GUI.Label (new Rect (0, 100, 100, 80), "Ammo: " + (currentAmmunition.ToString ()));
GUI.Label(new Rect(Screen.width - 120,0,120,80), "Score: " + (score.ToString ()));
}
//used to reduce ammo one shot at a time.
public void reduceCurrentAmmo()
{
currentAmmunition--;
}
//Subtract the current clipSize from total.
public void reduceTotalAmmo()
{
totalAmmunition =- clipSize;
}
public void placeCrosshairs(int crossHairSetting)
{
switch(crossHairSetting)
{
case 0:
crossHairPosition = new Rect (Screen.width / 2 - 22, Screen.height / 2 - 22, 45, 45);
break;
case 1:
crossHairPosition = new Rect (Screen.width / 2 - 22, Screen.height / 4 - 22, 45, 45);
break;
case 2:
crossHairPosition = new Rect (Screen.width / 2 - 22, Screen.height / 2 - 22 + Screen.height / 4, 45, 45);
break;
case 3:
crossHairPosition = new Rect (Screen.width / 4 - 22 , Screen.height / 2 - 22 + Screen.height / 4, 45, 45);
break;
case 4:
crossHairPosition = new Rect (Screen.width / 2 - 22 + Screen.width / 4, Screen.height / 2 - 22 + Screen.height / 4, 45, 45);
break;
case 5:
crossHairPosition = new Rect (Screen.width / 4 - 22, Screen.height / 4 - 22, 45, 45);
break;
case 6:
crossHairPosition = new Rect (Screen.width / 2 - 22 + Screen.width / 4, Screen.height / 2 - 22 - Screen.height / 4, 45, 45);
break;
}
}
}