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Sample_MainMenu.js
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259 lines (233 loc) · 7.81 KB
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var portString = "12345";
private var showMenu = 0;
private var lastLevelPrefix = 0;
private var singlePlayerLevel = 1;
private var networkPlayerLevel = 2;
private var connectionError : NetworkConnectionError;
private var masterserverError : String = "";
function Awake () {
var objs = GameObject.FindObjectsOfType (Sample_MainMenu);
if (objs.length > 1) {
for (var obj in objs) {
if (obj != this.gameObject) {
obj.GetComponent(Sample_MainMenu).ResetMenu ();
}
}
Destroy (this.gameObject);
return;
}
DontDestroyOnLoad (this);
GetComponent.<NetworkView>().group = 1;
}
function OnGUI () {
GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity,
Vector3(Screen.width/1024.0, Screen.height/768.0, 1));
if (showMenu == 0) {
if (Network.peerType != NetworkPeerType.Disconnected) {
Network.Disconnect ();
}
DisplayTopMenu ();
} else if (showMenu == 1) {
DisplayLobbyMenu ();
} else if (showMenu == 2) {
DisplayHostMenu ();
} else if (showMenu == 3) {
DisplayConnectionAttempt ();
} else if (showMenu == 4) {
DisplayConnectionFailed ();
} else if (showMenu == 5) {
DisplayCrazyErrorState ();
} else if (showMenu == 6) {
DisplayMasterServerFailed ();
}
}
function ResetMenu () {
showMenu = 0;
enabled = true;
}
function DisableMenu () {
Debug.Log ("Disabling menu");
showMenu = -1;
enabled = false;
}
function DisplayTopMenu () {
if (GUI.Button (Rect (10, 300, 200, 25), "Single Player")) {
Application.LoadLevel (singlePlayerLevel);
DisableMenu ();
}
if (GUI.Button (Rect (10, 350, 200, 25), "Multiplayer")) {
showMenu = 1;
}
}
function DisplayLobbyMenu () {
if (GUI.Button (Rect (10, 300, 200, 25), "Start as Host")) {
showMenu = 2;
}
if (GUI.Button (Rect (10, 350, 200, 25), "Back")) {
showMenu = 0;
}
GUI.Window (1, Rect (300, 50, 600, 600), JoinableGames, "Join a Game");
}
function DisplayHostMenu () {
GUI.Label (Rect (10, 300, 200, 25), "Game Name");
var conn = GetComponent(PHPMasterServerConnect);
conn.gameName = GUI.TextField (Rect (215, 300, 400, 25), conn.gameName);
if (GUI.Button (Rect (110, 330, 100, 40), "Cancel")) {
showMenu = 1;
}
if (GUI.Button (Rect (325, 330, 100, 40), "Accept")) {
Network.InitializeServer (32, parseInt(portString),
!Network.HavePublicAddress ());
MasterServer.RegisterHost (conn.gameType, conn.gameName, "");
GetComponent.<NetworkView>().RPC ("LoadLevel", RPCMode.AllBuffered,
networkPlayerLevel, lastLevelPrefix + 1);
}
}
function DisplayConnectionAttempt () {
GUILayout.BeginArea (Rect (100, 100, 600, 400), "", "Box");
GUILayout.BeginHorizontal ();
GUILayout.FlexibleSpace ();
GUILayout.BeginVertical ();
GUILayout.FlexibleSpace ();
GUILayout.Label ("Attemping to connect...");
GUILayout.Space (10);
if (GUILayout.Button ("Cancel")) {
Network.Disconnect ();
showMenu = 0;
}
GUILayout.FlexibleSpace ();
GUILayout.EndVertical ();
GUILayout.FlexibleSpace ();
GUILayout.EndHorizontal ();
GUILayout.EndArea ();
}
function DisplayMasterServerFailed () {
GUILayout.BeginArea (Rect (100, 100, 600, 400), "", "Box");
GUILayout.BeginHorizontal ();
GUILayout.FlexibleSpace ();
GUILayout.BeginVertical ();
GUILayout.FlexibleSpace ();
GUILayout.Label ("Error with masterserver: " + masterserverError);
GUILayout.Space (10);
if (GUILayout.Button ("Okay")) {
showMenu = 0;
}
GUILayout.FlexibleSpace ();
GUILayout.EndVertical ();
GUILayout.FlexibleSpace ();
GUILayout.EndHorizontal ();
GUILayout.EndArea ();
}
function DisplayCrazyErrorState () {
GUILayout.BeginArea (Rect (100, 100, 600, 400), "", "Box");
GUILayout.BeginHorizontal ();
GUILayout.FlexibleSpace ();
GUILayout.BeginVertical ();
GUILayout.FlexibleSpace ();
GUILayout.Label ("Mysterious Network Error...");
GUILayout.Space (10);
if (GUILayout.Button ("Cancel")) {
Network.Disconnect ();
showMenu = 0;
}
GUILayout.FlexibleSpace ();
GUILayout.EndVertical ();
GUILayout.FlexibleSpace ();
GUILayout.EndHorizontal ();
GUILayout.EndArea ();
}
function DisplayConnectionFailed () {
GUILayout.BeginArea (Rect (100, 100, 600, 400), "", "Box");
GUILayout.BeginHorizontal ();
GUILayout.FlexibleSpace ();
GUILayout.BeginVertical ();
GUILayout.FlexibleSpace ();
GUILayout.Label ("Error connecting: " + connectionError);
GUILayout.Space (10);
if (GUILayout.Button ("Okay")) {
showMenu = 0;
}
GUILayout.FlexibleSpace ();
GUILayout.EndVertical ();
GUILayout.FlexibleSpace ();
GUILayout.EndHorizontal ();
GUILayout.EndArea ();
}
@RPC
function LoadLevel (level : int, levelPrefix : int) {
DisableMenu ();
lastLevelPrefix = levelPrefix;
if (Network.isClient) {
Network.SetSendingEnabled (0, false);
Network.isMessageQueueRunning = false;
}
Network.SetLevelPrefix (levelPrefix);
Application.LoadLevel (level);
yield;
yield;
if (Network.isClient) {
Network.isMessageQueueRunning = true;
Network.SetSendingEnabled (0, true);
}
Debug.Log ("load level network message sending");
for (var go in FindObjectsOfType(GameObject)) {
go.SendMessage ("OnNetworkLevelLoaded",
SendMessageOptions.DontRequireReceiver);
}
Debug.Log ("done sending");
}
public var pollingTime : float = 5;
private var lastRequested : float = 0;
private var scrollPosition : Vector2;
function JoinableGames (id : int) {
var conn = GetComponent (PHPMasterServerConnect);
if (Time.realtimeSinceStartup > lastRequested + pollingTime) {
conn.QueryPHPMasterServer (conn.gameType);
lastRequested = Time.realtimeSinceStartup;
}
var hostData : HostData[] = conn.PollHostList ();
scrollPosition = GUILayout.BeginScrollView (scrollPosition);
if (hostData != null && hostData.length > 0) {
for (var element in hostData) {
GUILayout.BeginHorizontal ();
GUILayout.Label (element.gameName, GUILayout.Width (500));
if (GUILayout.Button ("Join")) {
Debug.Log ("Trying to connect to " + element.gameName);
showMenu = 3;
Network.Connect (element.guid);
}
GUILayout.EndHorizontal ();
}
} else {
GUILayout.Label ("No games currently available");
}
GUILayout.EndScrollView ();
}
function OnFailedToConnect (error : NetworkConnectionError) {
connectionError = error;
showMenu = 4;
}
function OnFailedToConnectToMasterServer () {
// Shouldn't happen we're not using the Unity masterserver
showMenu = 5;
}
function OnQueryMasterServerFailed () {
masterserverError = "Failed to query masterserver";
showMenu = 6;
}
function OnUpdateHostFailed () {
masterserverError = "Failed to update host on masterserver";
showMenu = 6;
}
function OnRegisterHostFailed () {
masterserverError = "Failed to register host on masterserver";
showMenu = 6;
}
function OnUpdatePlayersFailed () {
masterserverError = "Failed to update masterserver";
showMenu = 6;
}
function OnUnregisterHostFailed () {
masterserverError = "Failed to unregister masterserver";
showMenu = 6;
}