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masterServer.py
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133 lines (119 loc) · 5.17 KB
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#!/usr/bin/env python
#
# Copyright 2007 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
from datetime import datetime
from datetime import timedelta
from google.appengine.ext import webapp
from google.appengine.ext.webapp import util
from google.appengine.ext import db
class MasterServer(db.Model):
externalIp = db.StringProperty()
externalPort = db.IntegerProperty()
internalIp = db.StringProperty()
internalPort = db.IntegerProperty()
useNat = db.BooleanProperty()
guid = db.StringProperty()
gameType = db.StringProperty()
gameName = db.StringProperty()
connectedPlayers = db.IntegerProperty()
playerLimit = db.IntegerProperty()
passwordProtected = db.BooleanProperty()
comment = db.StringProperty()
updated = db.DateTimeProperty(auto_now_add=True)
class Query(webapp.RequestHandler):
def get(self):
dt = datetime.now () - timedelta(seconds=30);
olds = db.GqlQuery("SELECT * from MasterServer WHERE updated < :1", dt)
for old in olds:
old.delete()
games = db.GqlQuery("SELECT * from MasterServer WHERE gameType = :1",
self.request.get('gameType'))
show = 0;
for game in games:
print "game.datetime = " + str(game.updated)
if (show == 1):
print ";"
else:
show = 1
if (game.useNat and game.externalIp == self.request.remote_addr):
self.response.out.write(game.internalIp + ',' + str(game.internalPort) + ',')
else:
self.response.out.write(game.externalIp + ',' + str(game.externalPort) + ',')
if (game.useNat):
self.response.out.write('1,');
else:
self.response.out.write('0,');
self.response.out.write(game.guid + ',' + game.gameType + ',' + game.gameName + ',')
self.response.out.write(str(game.connectedPlayers) + ',' + str(game.playerLimit) + ',')
if (game.passwordProtected):
self.response.out.write('1,');
else:
self.response.out.write('0,');
self.response.out.write(game.comment + ',0');
class RegisterHost(webapp.RequestHandler):
def get(self):
olds = db.GqlQuery("SELECT * from MasterServer WHERE gameType = :1 AND gameName = :2",
self.request.get('gameType'), self.request.get('gameName'))
for old in olds:
old.delete()
host = MasterServer ()
host.gameType = self.request.get('gameType')
host.gameName = self.request.get('gameName')
host.useNat = self.request.get('useNat') == '1'
host.connectedPlayers = int(self.request.get('connectedPlayers'))
host.playerLimit = int(self.request.get('playerLimit'))
host.inernalIp = self.request.get('internalIp')
host.inernalPort = int(self.request.get('internalPort'))
host.externalIp = self.request.get('externalIp')
host.externalPort = int(self.request.get('externalPort'))
host.guid = self.request.get('guid')
host.passwordProtected = self.request.get('passwordProtected') == '1'
host.comment = self.request.get('comment')
host.put()
class UnregisterHost(webapp.RequestHandler):
def get(self):
games = db.GqlQuery("SELECT * from MasterServer WHERE gameType = :1 AND gameName = :2",
self.request.get('gameType'), self.request.get('gameName'))
for game in games:
game.delete()
class UpdateHost(webapp.RequestHandler):
def get(self):
games = db.GqlQuery("SELECT * from MasterServer WHERE gameType = :1 AND gameName = :2",
self.request.get('gameType'), self.request.get('gameName'))
for game in games:
game.updated = datetime.now ()
game.put()
class UpdatePlayers(webapp.RequestHandler):
def get(self):
games = db.GqlQuery("SELECT * from MasterServer WHERE gameType = :1 AND gameName = :2",
self.request.get('gameType'), self.request.get('gameName'))
for game in games:
game.connectedPlayers = self.request.get('connectedPlayers')
game.put()
class MainHandler(webapp.RequestHandler):
def get(self):
self.response.out.write ('hello world')
def main():
application = webapp.WSGIApplication([
('/masterserver/query', Query),
('/masterserver/registerhost', RegisterHost),
('/masterserver/unregisterhost', UnregisterHost),
('/masterserver/updatehost', UpdateHost),
('/masterserver/updateplayers', UpdatePlayers),
('/masterserver/', MainHandler)], debug=True)
util.run_wsgi_app(application)
if __name__ == '__main__':
main()