diff --git a/src/main/resources/assets/entityculling/lang/zh_cn.json b/src/main/resources/assets/entityculling/lang/zh_cn.json index c9c23e1..3b41b25 100644 --- a/src/main/resources/assets/entityculling/lang/zh_cn.json +++ b/src/main/resources/assets/entityculling/lang/zh_cn.json @@ -1,5 +1,6 @@ { "text.entityculling.title": "EntityCulling", + "key.category.minecraft.text.entityculling.title": "EntityCulling", "key.entityculling.toggle": "调试切换剔除", "key.entityculling.toggleBoxes": "显示筛选框", "text.entityculling.tab.general_options": "常规", @@ -18,5 +19,9 @@ "text.entityculling.skipEntityCulling": "跳过实体剔除", "text.entityculling.skipEntityCulling.tooltip": "开启后,将完全跳过实体的剔除。这在你调试时很有用,或者当你想要临时禁用剔除实体功能时也很方便。", "text.entityculling.skipBlockEntityCulling": "跳过方块实体剔除", - "text.entityculling.skipBlockEntityCulling.tooltip": "开启后,将完全跳过方块实体的剔除。这在你调试时很有用,或者当你想要临时禁用剔除功能时也很方便。" -} + "text.entityculling.skipBlockEntityCulling.tooltip": "开启后,将完全跳过方块实体的剔除。这在你调试时很有用,或者当你想要临时禁用剔除功能时也很方便。", + "text.entityculling.blockEntityFrustumCulling": "方块实体视锥剔除", + "text.entityculling.blockEntityFrustumCulling.tooltip": "开启后,将根据摄像机的视锥体对方块实体状态提取进行剔除。如果你的模组加载器或其他模组尚未执行此操作,这可以提高性能。", + "text.entityculling.forceDisplayCulling": "强制对展示实体剔除", + "text.entityculling.forceDisplayCulling.tooltip": "开启后,将为没有边界框的展示实体分配默认边界框以用于剔除目的。这可以提高未正确配置展示实体的地图/服务器的性能,但可能会导致视觉问题。" +} \ No newline at end of file