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Smarter Database Writer for player info #32

@trasa

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@trasa

have a writer thread that puts db updates separate from game thread; more aggressive memory caching of objects for reads.

Currently player state is saved when they send a message and that message was acted upon. But what happens if the player alters another player's state?

Also need a much smarter way to handle DB writes than on each message as that is going to fall apart with a small number of players.

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