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Description
for now, the heartbeat of the game server runs through everything in gs.incomingMessageBuffer each hb tick. That works fine for now. At some point, given enough players and given that processing the individual messages in the message buffer might start to take actual cpu time (database calls and so on..) the incomingMessageBuffer will need to consider how much time is elapsed in a tick and stop processing messages, leaving them for a future tick.
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