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ShakeDetector.java
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144 lines (112 loc) · 4.57 KB
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import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
public class ShakeDetector implements SensorEventListener {
// Minimum acceleration needed to count as a shake movement
private static final int MIN_SHAKE_ACCELERATION = 5;
// Minimum number of movements to register a shake
private static final int MIN_MOVEMENTS = 2;
// Maximum time (in milliseconds) for the whole shake to occur
private static final int MAX_SHAKE_DURATION = 500;
// Arrays to store gravity and linear acceleration values
private float[] mGravity = { 0.0f, 0.0f, 0.0f };
private float[] mLinearAcceleration = { 0.0f, 0.0f, 0.0f };
// Indexes for x, y, and z values
private static final int X = 0;
private static final int Y = 1;
private static final int Z = 2;
// OnShakeListener that will be notified when the shake is detected
private OnShakeListener mShakeListener;
// Start time for the shake detection
long startTime = 0;
// Counter for shake movements
int moveCount = 0;
// Constructor that sets the shake listener
public ShakeDetector(OnShakeListener shakeListener) {
mShakeListener = shakeListener;
}
@Override
public void onSensorChanged(SensorEvent event) {
// This method will be called when the accelerometer detects a change.
// Call a helper method that wraps code from the Android developer site
setCurrentAcceleration(event);
// Get the max linear acceleration in any direction
float maxLinearAcceleration = getMaxCurrentLinearAcceleration();
// Check if the acceleration is greater than our minimum threshold
if (maxLinearAcceleration > MIN_SHAKE_ACCELERATION) {
long now = System.currentTimeMillis();
// Set the startTime if it was reset to zero
if (startTime == 0) {
startTime = now;
}
long elapsedTime = now - startTime;
// Check if we're still in the shake window we defined
if (elapsedTime > MAX_SHAKE_DURATION) {
// Too much time has passed. Start over!
resetShakeDetection();
}
else {
// Keep track of all the movements
moveCount++;
// Check if enough movements have been made to qualify as a shake
if (moveCount > MIN_MOVEMENTS) {
// It's a shake! Notify the listener.
mShakeListener.onShake();
// Reset for the next one!
resetShakeDetection();
}
}
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// Intentionally blank
}
private void setCurrentAcceleration(SensorEvent event) {
/*
* BEGIN SECTION from Android developer site. This code accounts for
* gravity using a high-pass filter
*/
// alpha is calculated as t / (t + dT)
// with t, the low-pass filter's time-constant
// and dT, the event delivery rate
final float alpha = 0.8f;
// Gravity components of x, y, and z acceleration
mGravity[X] = alpha * mGravity[X] + (1 - alpha) * event.values[X];
mGravity[Y] = alpha * mGravity[Y] + (1 - alpha) * event.values[Y];
mGravity[Z] = alpha * mGravity[Z] + (1 - alpha) * event.values[Z];
// Linear acceleration along the x, y, and z axes (gravity effects removed)
mLinearAcceleration[X] = event.values[X] - mGravity[X];
mLinearAcceleration[Y] = event.values[Y] - mGravity[Y];
mLinearAcceleration[Z] = event.values[Z] - mGravity[Z];
/*
* END SECTION from Android developer site
*/
}
private float getMaxCurrentLinearAcceleration() {
// Start by setting the value to the x value
float maxLinearAcceleration = mLinearAcceleration[X];
// Check if the y value is greater
if (mLinearAcceleration[Y] > maxLinearAcceleration) {
maxLinearAcceleration = mLinearAcceleration[Y];
}
// Check if the z value is greater
if (mLinearAcceleration[Z] > maxLinearAcceleration) {
maxLinearAcceleration = mLinearAcceleration[Z];
}
// Return the greatest value
return maxLinearAcceleration;
}
private void resetShakeDetection() {
startTime = 0;
moveCount = 0;
}
/*
* Definition for OnShakeListener definition. I would normally put this
* into it's own .java file, but I included it here for quick reference
* and to make it easier to include this file in our project.
*/
public interface OnShakeListener {
public void onShake();
}
}