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Math_Game.py
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378 lines (368 loc) · 20.3 KB
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import pygame as pg
import random
import time
from collections import deque
from objects.linked import Linked
from objects.files import Files
from objects.answer import Answer
from objects.visual.button import Button
from objects.visual.display import Display
from initialize import *
pg.init()
pg.font.init()
#Resolution
resX = 800
resY = 800
#Difference in pixels
dif = int(resX/5)
output = ""
funcType = ""
#Creating window based onn resolution
game_window = pg.display.set_mode((resX, resY))
#Create Current Leaderboard and Load Files
leaderMasterNames = Linked()
leaderMasterScores = Linked()
fileMaster = Files(Files.createScores(), Files.createNames())
#Initialize All buttons/displays
def initialize():
buttons = buttonInit(resX, resY)
answerButtons = answerButtonInit()
display = displayInit(resX, resY)
settingsButtons = settingsButtonInit(resX, resY)
variables = variablesInit()
return buttons, answerButtons, display, settingsButtons, variables
buttons, answerButtons, display, settingsButtons, vars = initialize()
pg.display.set_caption("Math Game")
#Updates drawing of buttons
#Visible just determines if they can be clicked or not; not if they are actually visible
def update(vars,negative):
game_window.fill((0, 150, 150))
for x in range(len(settingsButtons)):
#Make all settings buttons not visible
settingsButtons[x].setVisible(False)
for x in range(len(buttons)):
#Make all buttons not visible
buttons[x].setVisible(False)
for x in range(10):
#Make all answer buttons not visible
answerButtons[x][0].setVisible(False)
#Always draw settings button
settingsButtons[0].draw(game_window,(0,0,0))
settingsButtons[0].setVisible(True)
if vars['showSettings']:
#If settings are to be shown, make them visible
for x in range(len(settingsButtons)):
settingsButtons[x].draw(game_window,(0,0,0))
settingsButtons[x].setVisible(True)
else:
if vars['isDoingFunction']:
#If it is doing a function, basically not at home and not getting maxnum
if vars['showTimer']:
#If timer is toggled on show it
display[5].setVisible(True)
display[5].draw(game_window)
if vars['showAnswers']:
#Move "Done" to bottom corner for more room for explanations
buttons[len(buttons)-1].setText("Done")
buttons[len(buttons)-1].setX(0)
buttons[len(buttons)-1].setY(resY-100)
buttons[len(buttons)-1].draw(game_window,(0,0,0))
buttons[len(buttons)-1].setVisible(True)
if not vars['showLeader']:
#Show explanation display
display[4].setVisible(True)
display[4].draw(game_window)
if vars['showLeader']:
#Show leaderboard displays and navigation buttons
for x in range(6):
display[x+8].draw(game_window)
display[x+8].setVisible(True)
buttons[16].setVisible(True)
buttons[17].setVisible(True)
buttons[16].draw(game_window, (0,0,0))
buttons[17].draw(game_window, (0,0,0))
if vars['perfectScore']:
#Show intials selection buttons
display[14].draw(game_window)
display[14].setVisible(True)
buttons[18].setVisible(True)
buttons[19].setVisible(True)
buttons[18].draw(game_window, (0,0,0))
buttons[19].draw(game_window, (0,0,0))
else:
for x in range(10):
#Show number buttons for maxnum selection
buttons[x].draw(game_window,(0,0,0))
buttons[x].setVisible(True)
#Show "Enter" and "Del" buttons
buttons[len(buttons)-1].draw(game_window,(0,0,0))
buttons[len(buttons)-1].setVisible(True)
buttons[15].draw(game_window,(0,0,0))
buttons[15].setVisible(True)
if negative:
#Show negative button
buttons[14].draw(game_window,(0,0,0))
buttons[14].setVisible(True)
if not vars['showLeader']:
#Show number display
display[6].draw(game_window)
display[6].setVisible(True)
if not vars['getMaxNum'] and not vars['showLeader']:
#Show all number displays for questions
for x in range(4):
display[x].setVisible(True)
display[x].draw(game_window)
#Show all answer buttons
for x in range(10):
answerButtons[x][0].draw(game_window,(0,0,0))
answerButtons[x][0].setVisible(True)
else:
for x in range(10,14):
buttons[x].draw(game_window,(0,0,0))
buttons[x].setVisible(True)
if vars['getMaxNum']:
display[7].draw(game_window)
display[7].setVisible(True)
#Begin Game
running = True
while running:
if vars['end']==0 and vars['isDoingFunction'] and not vars['getMaxNum']:
display[5].setText("{:.2f}".format(time.time()-vars['begin']))
for event in pg.event.get():
if event.type == pg.QUIT:
fileMaster.save()
running = False
elif event.type == pg.MOUSEBUTTONDOWN:
for x in range(len(buttons)):
if buttons[x].getVisible():
if buttons[x].isOver(pg.mouse.get_pos()):
#Number Buttons set respective number
if x<=9:
output=output+str(x)
display[6].setText(output)
#Select "Multiplication" button on home screen
elif x==10:
funcType="x"
vars['isDoingFunction'] = True
vars['getMaxNum'] = True
#Select "Division" button on home screen
elif x==11:
funcType="÷"
vars['isDoingFunction'] = True
vars['getMaxNum'] = True
#Select "Addition" button on home screen
elif x==12:
funcType="+"
vars['isDoingFunction'] = True
vars['getMaxNum'] = True
#Select "Subtraction" button on home screen
elif x==13:
funcType="-"
vars['isDoingFunction'] = True
vars['getMaxNum'] = True
#Negative sign button add negative when necessary
elif x==14 and not vars['getMaxNum']:
output = output +"-"
display[6].setText(output)
#Delete button, removes most recent character
elif x==15 and len(output)>0:
output = output[0:len(output)-1]
display[6].setText(output)
#Right arrow navigation of leaderboard button, go to next page
elif x==16:
if(vars['currentPos']+5<leaderMasterScores.size):
vars['currentPos']+=5
if(leaderMasterScores.size>=vars['currentPos']+5):
for x in range(5):
display[x+9].setText(leaderMasterNames[vars['currentPos']+x]+" "+
leaderMasterScores[vars['currentPos']+x][0]+
" "+leaderMasterScores[vars['currentPos']+x][1])
else:
tempnum = 0
for x in range(leaderMasterScores.size-vars['currentPos']):
display[x+9].setText(leaderMasterNames[vars['currentPos']+x]+" "+
leaderMasterScores[vars['currentPos']+x][0]+
" "+leaderMasterScores[vars['currentPos']+x][1])
tempnum+=1
for x in range(vars['currentPos']+5-leaderMasterScores.size):
display[x+9+tempnum].setText("--- --.--")
#Left arrow navigation of leaderboard button, go to previous page
elif x==17:
if(vars['currentPos']-5>=0):
vars['currentPos']-=5
for x in range(5):
display[x+9].setText(leaderMasterNames[vars['currentPos']+x]+" "+
leaderMasterScores[vars['currentPos']+x][0]+
" "+leaderMasterScores[vars['currentPos']+x][1])
#Up arrow to navigate through alphabet of initials selection
elif x==18:
if(display[14].getText()=="Z"):
display[14].setText("A")
else:
display[14].setText(chr(ord(display[14].getText())+1))
#Down arrow to navigate opposite direction through alphabet
elif x==19:
if(display[14].getText()=="A"):
display[14].setText("Z")
else:
display[14].setText(chr(ord(display[14].getText())-1))
#"Enter" or "Done" button that moves around and has variety of purposes at different states
#Always goes to the next state when pressed; acts as progressor through code
elif x==len(buttons)-1:
#Getting maxnum state
if vars['getMaxNum']:
if output != "" and int(output)>0:
vars['MaxNum']=int(output)
vars['Answered']=True
vars['getMaxNum'] = False
vars['begin'] = time.time()
leaderMasterNames = fileMaster.getMasterNames(funcType)
leaderMasterScores = fileMaster.getMasterScores(funcType)
#Answering questions state
elif vars['currentQuestion']<=9 and not vars['showLeader']:
if output =="":
output = "0"
vars['userAnswer'] = int(output)
vars['Answered']=True
#Adds answers to array of answer buttons
answerButtons[vars['currentQuestion']].append(Answer(vars['num1'],vars['num2'],vars['answer'],
vars['userAnswer'], vars['userAnswer']==vars['answer'],
funcType,vars['doNegatives']))
#Checks if users answer is correct
if vars['userAnswer'] == vars['answer']:
answerButtons[vars['currentQuestion']][0].color = (17,247,5)
else:
answerButtons[vars['currentQuestion']][0].color = (247,13,5)
vars['perfectScore'] = False
#Recognize when 10 questions have been answered
if vars['currentQuestion'] < 9:
vars['currentQuestion'] = vars['currentQuestion'] + 1
else:
vars['showAnswers'] = True
vars['currentQuestion']=vars['currentQuestion']+1
display[3].setText("Your Answer: " + str(answerButtons[9][1].userAnswer))
display[0].setText(" "+str(answerButtons[9][1].num1))
display[1].setText(funcType+" "+str(answerButtons[9][1].num2))
vars['Answered'] = False
vars['end'] = time.time()
#Go to leaderboard state
elif vars['currentQuestion'] > 9 and vars['showAnswers']:
vars['currentQuestion'] = 0
vars['showLeader'] = True
if(leaderMasterScores.size>=5):
for x in range(5):
display[x+9].setText(leaderMasterNames[vars['currentPos']+x]+" "+
leaderMasterScores[vars['currentPos']+x][0]+
" "+leaderMasterScores[vars['currentPos']+x][1])
else:
for x in range(leaderMasterScores.size):
display[x+9].setText(leaderMasterNames[vars['currentPos']+x]+" "+
leaderMasterScores[vars['currentPos']+x][0]+
" "+leaderMasterScores[vars['currentPos']+x][1])
for x in range(5-leaderMasterScores.size):
display[x+9+leaderMasterScores.size].setText("--- --.--")
#Reset for another time around
elif vars['showLeader'] and vars['showAnswers']:
#3 letters for initials in leaderboard
#Input new leaderboard entry state
if vars['perfectScore'] and vars['counter']<3:
vars['counter']+=1
vars['record']+=display[14].getText()
else:
if(vars['counter']==3):
fileMaster.add(funcType, int(vars['MaxNum']/(vars['end']-vars['begin'])*1000),
round(vars['end']-vars['begin'],2), vars['record'])
buttons, answerButtons, display, settingsButtons, vars = initialize()
output=""
display[6].setText(output)
if vars['showAnswers']:
display[6].setText("Correct Answer: " + str(answerButtons[9][1].answer))
for x in range(len(settingsButtons)):
if settingsButtons[x].getVisible():
if settingsButtons[x].isOver(pg.mouse.get_pos()):
#Settings button that pulls up settings options
if x==0:
vars['showSettings'] = not vars['showSettings']
#Toggle negatives
elif x==1:
if vars['doNegatives']:
settingsButtons[x].color = (247,13,5)
else:
settingsButtons[x].color = (42,191,62)
vars['doNegatives'] = not vars['doNegatives']
#Toggle timer
elif x==2:
if vars['showTimer']:
settingsButtons[x].color = (247,13,5)
else:
settingsButtons[x].color = (42,191,62)
vars['showTimer'] = not vars['showTimer']
#Go home
elif x==3:
buttons, answerButtons, display, settingsButtons, vars = initialize()
#Clear leaderboard
elif x==4:
fileMaster.clear()
#Handles review buttons selection and display of button
if vars['showAnswers']:
for x in range(10):
if answerButtons[x][0].isOver(pg.mouse.get_pos()):
display[6].setText("Correct Answer: " + str(answerButtons[x][1].answer))
display[3].setText("Your Answer: " + str(answerButtons[x][1].userAnswer))
display[0].setText(" "+str(answerButtons[x][1].num1))
display[1].setText(funcType+" "+str(answerButtons[x][1].num2))
display[4].setText(answerButtons[x][1].getExplanation())
elif event.type == pg.MOUSEMOTION:
for x in range(len(buttons)):
if buttons[x].isOver(pg.mouse.get_pos()):
buttons[x].color = (42,232,67)
else:
buttons[x].color = (42,191,62)
if vars['showAnswers']:
for x in range(10):
if answerButtons[x][0].isOver(pg.mouse.get_pos()):
if not answerButtons[x][1].correct:
answerButtons[x][0].color = (209, 17, 10)
else:
answerButtons[x][0].color = (42,232,67)
else:
if not answerButtons[x][1].correct:
answerButtons[x][0].color = (247, 13, 5)
else:
answerButtons[x][0].color = (17,247,5)
if funcType != "":
#All random numbers are less than or equal to MaxNum
if vars['Answered']:
#Get 2 random numbers and multiply them for answer
if funcType == "x":
vars['num1'] = random.randint(1,vars['MaxNum'])
vars['num2'] = random.randint(1,vars['MaxNum'])
vars['answer'] = vars['num1']*vars['num2']
#Get 2 random numbers, one answer one number,
#and multiply them to get one of the numbers
elif funcType == "÷":
vars['num2'] = random.randint(1,vars['MaxNum'])
vars['answer'] = random.randint(1,vars['MaxNum'])
vars['num1'] = vars['num2']*vars['answer']
#Get 2 random numbers and add them for answer
elif funcType =="+":
vars['num1'] = random.randint(1,vars['MaxNum'])
vars['num2'] = random.randint(1,vars['MaxNum'])
vars['answer'] = vars['num1']+vars['num2']
#If negative get 2 random numbers and subtract for answer
#If not neg, get 1 random num and get another
#up to first number then subtract for answer
elif funcType =="-":
if vars['doNegatives']:
vars['num1'] = random.randint(1,vars['MaxNum'])
vars['num2'] = random.randint(1,vars['MaxNum'])
vars['answer'] = vars['num1']-vars['num2']
else:
vars['num1'] = random.randint(1,vars['MaxNum'])
vars['num2'] = random.randint(1,vars['num1'])
vars['answer'] = vars['num1']-vars['num2']
display[0].setText(" "+ str(vars['num1']))
display[1].setText(funcType+" "+(str(vars['num2'])))
vars['Answered'] = False
pg.display.update()
update(vars,vars['doNegatives'] and len(output)==0)