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gui.py
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159 lines (134 loc) · 7.04 KB
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import tkinter as tk
from tkinter import messagebox, simpledialog
from PIL import Image, ImageTk
from game import HoldemGame
from player import Player
class PokerGUI:
def __init__(self, master):
self.master = master
self.master.title("홀덤 게임 관리 시스템")
self.master.geometry("1200x800") # 윈도우 크기 조정
self.players = [Player("Alice"), Player("Bob")] # 플레이어 생성
self.game = HoldemGame(self.players) # 게임 인스턴스 생성
self.game.start_game() # 게임 시작
self.card_images = {}
self.load_card_images() # 카드 이미지 로드
self.setup_ui() # UI 설정
def load_card_images(self):
suits = ['Hearts', 'Diamonds', 'Clubs', 'Spades']
ranks = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'jack', 'queen', 'king', 'ace']
for suit in suits:
for rank in ranks:
card_name = f"{rank}_of_{suit}.png"
image_path = f"images/{card_name}"
image = Image.open(image_path)
image = image.resize((100, 150)) # 이미지 크기 조정
self.card_images[f"{rank} of {suit}"] = ImageTk.PhotoImage(image) # 카드 이미지를 딕셔너리에 저장
def setup_ui(self):
self.player_frame_top = tk.Frame(self.master)
self.player_frame_top.pack(side=tk.TOP, pady=20)
self.table_frame = tk.Frame(self.master)
self.table_frame.pack(pady=20)
self.player_frame_bottom = tk.Frame(self.master)
self.player_frame_bottom.pack(side=tk.BOTTOM, pady=20)
self.table_label = tk.Label(self.table_frame, text="Table Cards: ")
self.table_label.pack()
self.player_labels = []
self.prob_labels = []
self.hand_frames = []
self.hand_description_labels = [] # 각 플레이어의 핸드 족보를 표시할 레이블
for i, player in enumerate(self.players):
if i == 0:
player_frame = self.player_frame_top
else:
player_frame = self.player_frame_bottom
hand_frame = tk.Frame(player_frame)
hand_frame.pack()
hand_cards = []
for _ in range(2):
card_label = tk.Label(hand_frame)
card_label.pack(side=tk.LEFT)
hand_cards.append(card_label)
self.hand_frames.append(hand_cards)
player_label = tk.Label(player_frame, text=f"{player.name}'s Hand:")
player_label.pack()
self.player_labels.append(player_label)
prob_label = tk.Label(player_frame, text=f"{player.name}'s Win Probability: 0%")
prob_label.pack()
self.prob_labels.append(prob_label)
hand_description_label = tk.Label(player_frame, text="Hand Description: ")
hand_description_label.pack()
self.hand_description_labels.append(hand_description_label)
self.table_cards_labels = []
for _ in range(5):
card_label = tk.Label(self.table_frame)
card_label.pack(side=tk.LEFT)
self.table_cards_labels.append(card_label)
self.button_frame = tk.Frame(self.master)
self.button_frame.pack(pady=10)
self.flop_button = tk.Button(self.button_frame, text="Reveal Flop", command=self.reveal_flop)
self.flop_button.pack(side=tk.LEFT, padx=5)
self.turn_button = tk.Button(self.button_frame, text="Reveal Turn", command=self.reveal_turn)
self.turn_button.pack(side=tk.LEFT, padx=5)
self.river_button = tk.Button(self.button_frame, text="Reveal River", command=self.reveal_river)
self.river_button.pack(side=tk.LEFT, padx=5)
self.winner_button = tk.Button(self.button_frame, text="Determine Winner", command=self.determine_winner)
self.winner_button.pack(side=tk.LEFT, padx=5)
self.reset_button = tk.Button(self.button_frame, text="Reset", command=self.reset)
self.reset_button.pack(side=tk.LEFT, padx=5)
self.update_ui()
def reset(self):
self.game.reset_game() # 게임 초기화
self.game.start_game() # 게임 시작
self.update_ui() # UI 업데이트
def reveal_flop(self):
try:
self.game.reveal_flop() # 플랍 공개
self.update_ui() # UI 업데이트
except Exception as e:
messagebox.showerror("Error", str(e)) # 예외 발생 시 에러 메시지 박스
def reveal_turn(self):
try:
self.game.reveal_turn() # 턴 공개
self.update_ui() # UI 업데이트
except Exception as e:
messagebox.showerror("Error", str(e)) # 예외 발생 시 에러 메시지 박스
def reveal_river(self):
try:
self.game.reveal_river() # 리버 공개
self.update_ui() # UI 업데이트
except Exception as e:
messagebox.showerror("Error", str(e)) # 예외 발생 시 에러 메시지 박스
def determine_winner(self):
try:
winner, score = self.game.determine_winner() # 승자 결정
hand_description = self.game.hand_description(self.game.get_best_hand(
self.players[[player.name for player in self.players].index(winner)].hand + self.game.table_cards))
messagebox.showinfo("Winner", f"Winner: {winner} with hand: {hand_description}") # 승자 정보 표시
except Exception as e:
messagebox.showerror("Error", str(e)) # 예외 발생 시 에러 메시지 박스
def update_ui(self):
self.update_table_cards() # 테이블 카드 업데이트
self.update_player_hands() # 플레이어 핸드 업데이트
win_probs = self.game.calculate_win_probability() # 승리 확률 계산
for i, player in enumerate(self.players):
self.prob_labels[i].config(text=f"{player.name}'s Win Probability: {win_probs[player.name]:.2f}%")
if len(self.game.table_cards) > 0:
best_hand = self.game.get_best_hand(player.hand + self.game.table_cards)
hand_description = self.game.hand_description(best_hand)
else:
hand_description = "No table cards yet"
self.hand_description_labels[i].config(text=f"Hand Description: {hand_description}")
def update_table_cards(self):
for i, card_label in enumerate(self.table_cards_labels):
if i < len(self.game.table_cards):
card = self.game.table_cards[i]
card_label.config(image=self.card_images[str(card)])
else:
card_label.config(image='')
def update_player_hands(self):
for i, player in enumerate(self.players):
hand_frames = self.hand_frames[i]
for j, card_label in enumerate(hand_frames):
card = player.hand[j]
card_label.config(image=self.card_images[str(card)])