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This repository was archived by the owner on Feb 3, 2026. It is now read-only.
When you make a choice several things happen: it changes your affection level with one, if not more characters, it often makes you jump to a label, and it sometimes stores a boolean. We need to ensure that everywhere we wanted these things to happen was implemented correctly. This issue requires going through all the script we have written in google drive and making sure that each place where a choice was implemented in code is tracking all of the necessary things correctly. This issue should be tackled after the orientation part of the game is finalized.
Objective
Make sure character affection levels are being modified correctly
Make sure booleans are being stored if needed
Make sure we are jumping to different sections of code as expected
Resources
The scripts are available in the Google Drive. Access will be granted upon request.
Collaboration
Feel free to discuss ideas and share progress through our Discord and this chat.
Expected Deliverables
Verification of what we already have or changes to incorrect stuff.
Additional Context
THIS ISSUE IS REALLY IMPORTANT DO NOT GIVE TO SOMEONE AS THEIR FIRST ISSUE