A unity simulation that spawns n (1 to ∞) cubes and follows the pointer click with least number of draw calls possible.
URL: http://vishalpandey.tech/squares/
Note - The performance in the WebGL build depends on the network latency.
A unity simulation that spawns n (1 to ∞) cubes and follows the pointer click with least number of draw calls possible.
URL: http://vishalpandey.tech/squares/
Note - The performance in the WebGL build depends on the network latency.