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Stack.cpp
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166 lines (146 loc) · 1.83 KB
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#include <iostream>
using namespace std;
class Node
{
public:
int data;
Node* next;
Node* prev;
};
class stack
{
public:
Node* head;
Node* tail;
int size;
stack()
{
head = NULL;
tail = NULL;
size = 0;
}
void push(int new_data);
int pop();
int top();
bool is_empty();
int Size();
void print_stack();
~stack()
{
Node* current = head;
Node* next;
while (current != NULL)
{
next = current->next;
free(current);
current = next;
}
head = NULL;
tail = NULL;
}
};
void stack::push(int new_data)
{
Node* new_node = new Node();
new_node->data = new_data;
new_node->next = NULL;
if (tail==NULL)
{
new_node->prev = NULL;
head = new_node;
tail = new_node;
}
else
{
tail->next = new_node;
new_node->prev = tail;
tail = new_node;
}
size += 1;
}
int stack::pop()
{
try
{
if (is_empty())
{
throw "Stack is empty!";
}
}
catch (const char* x)
{
cout << x << endl;
return -1;
}
int value = tail->data;
tail = tail->prev;
if (tail == NULL)
{
head = NULL;
}
else
{
tail->next = NULL;
}
size -= 1;
return value;
}
int stack::top()
{
if (is_empty())
{
cout << "stack is empty!" << endl;
return -1;
}
return tail->data;
}
bool stack::is_empty()
{
if (Size()==0)
{
return true;
}
else
{
return false;
}
}
int stack::Size()
{
return size;
}
void stack::print_stack()
{
if (is_empty())
{
cout << "stack is empty!" << endl;
return;
}
Node* ptr = head;
while (ptr!=tail)
{
cout << ptr->data << " " ;
ptr = ptr->next;
}
cout << tail->data << endl ;
}
int main()
{
stack S;
S.pop();
S.push(1);
S.push(2);
S.push(3);
S.push(4);
S.push(5);
S.print_stack();
int x = S.pop();
cout << x << endl;
S.print_stack();
int y = S.top();
cout << y << endl;
S.print_stack();
int size = S.Size();
cout << "Size = " << size << endl;
return 0;
}