From 30e5e3526090fbbe0e34cea740cd2957bbb4acec Mon Sep 17 00:00:00 2001 From: Garrett Leach <66348375+garrettleach@users.noreply.github.com> Date: Sat, 10 May 2025 13:06:25 -0500 Subject: [PATCH] Update textures.md Likely "especially" was meant here. While "specially" could be used if the sentence was reworded it seems like "especially" was the intent. --- docs/new_chapter_4/textures.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/new_chapter_4/textures.md b/docs/new_chapter_4/textures.md index 155a51120..16d9b5809 100644 --- a/docs/new_chapter_4/textures.md +++ b/docs/new_chapter_4/textures.md @@ -5,7 +5,7 @@ parent: "4. Textures and Engine Architecture" nav_order: 6 --- -We already showed how to use images when we did compute based rendering, but there are things about images we still need to deal with, specially how to use them in graphics shaders for rendering and display. We will begin here by creating a set of default textures for our engine, and then load a texture from a file. +We already showed how to use images when we did compute based rendering, but there are things about images we still need to deal with, especially how to use them in graphics shaders for rendering and display. We will begin here by creating a set of default textures for our engine, and then load a texture from a file. First, we need to add functions to the VulkanEngine class to deal with creating and destroying images.