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tools.py
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import os
import random
import re
import time
import shutil
import gym
import numpy as np
import tensorflow as tf
import atari_wrappers
import game2048
class ExperienceBuffer(object):
"""Simple experience buffer"""
def __init__(self, buffer_size=1 << 16):
self.ss, self.aa, self.rr, self.ss1, self.gg = None, None, None, None, None
self.buffer_size = buffer_size
self.inserted = 0
def add(self, s, a, r, s1, gamma, unused_weight):
if self.ss is None:
# Initialize
state_shape = list(s.shape[1:])
s1_shape = list(s1.shape[1:])
g_shape = list(gamma.shape[1:])
a_shape = list(a.shape[1:])
self.ss = np.zeros([self.buffer_size] + state_shape, dtype=np.float32)
self.aa = np.zeros([self.buffer_size] + a_shape, dtype=np.int16)
self.ss1 = np.zeros([self.buffer_size] + s1_shape, dtype=np.float32)
self.rr = np.zeros(self.buffer_size, dtype=np.float32)
self.gg = np.zeros([self.buffer_size] + g_shape ,dtype=np.float32)
indexes = []
for _ in a:
cur_index = self.inserted % self.buffer_size
self.inserted += 1
indexes.append(cur_index)
self.ss[indexes, ...] = s
self.aa[indexes, ...] = a
self.rr[indexes] = r
self.ss1[indexes, ...] = s1
self.gg[indexes, ...] = gamma
@property
def state_shape(self):
return None if self.ss is None else self.ss.shape[1:]
def tree_update(self, buffer_index, new_weight):
pass
def sample(self, size):
if size > self.inserted:
return None, None, None, None, None
indexes = np.random.choice(min(self.buffer_size, self.inserted), size)
return (indexes, self.ss[indexes, ...], self.aa[indexes, ...], self.rr[indexes],
self.ss1[indexes, ...], self.gg[indexes, ...], np.ones(len(indexes)))
class WeightedExperienceBuffer(object):
def __init__(self, alpha, beta, max_weight, buffer_size=1 << 16):
self.ss, self.aa, self.rr, self.ss1, self.gg = None, None, None, None, None
self.buffer_size = buffer_size
self.inserted = 0
self.tree_size = buffer_size << 1
# root is 1
self.weight_sums = np.zeros(self.tree_size)
self.weight_min = np.ones(self.tree_size) * (max_weight ** alpha)
self.max_weight = max_weight
self.alpha = alpha
self.beta = beta
def update_up(self, index):
self.weight_sums[index] = self.weight_sums[
index << 1] + self.weight_sums[(index << 1) + 1]
self.weight_min[index] = min(
self.weight_min[index << 1], self.weight_min[(index << 1) + 1])
if index > 1:
self.update_up(index >> 1)
def index_in_tree(self, buffer_index):
return buffer_index + self.buffer_size
def index_in_buffer(self, tree_index):
return tree_index - self.buffer_size
def tree_update(self, buffer_index, new_weight):
index = self.index_in_tree(buffer_index)
new_weight = min(new_weight + 0.01, self.max_weight) ** self.alpha
self.weight_sums[index] = new_weight
self.weight_min[index] = new_weight
self.update_up(index >> 1)
def add(self, s, a, r, s1, gamma, weight):
if self.ss is None:
# Initialize
state_shape = list(s.shape[1:])
self.ss = np.zeros([self.buffer_size] + state_shape, dtype=np.float32)
self.aa = np.zeros(self.buffer_size, dtype=np.int16)
self.ss1 = np.zeros([self.buffer_size] + state_shape, dtype=np.float32)
self.rr = np.zeros(self.buffer_size, dtype=np.float32)
self.gg = np.zeros(self.buffer_size, dtype=np.float32)
indexes = []
for _ in a:
cur_index = self.inserted % self.buffer_size
self.inserted += 1
indexes.append(cur_index)
self.ss[indexes, ...] = s
self.aa[indexes] = a
self.rr[indexes] = r
self.ss1[indexes, ...] = s1
self.gg[indexes] = gamma
for idx in indexes:
self.tree_update(idx, weight)
@property
def state_shape(self):
return None if self.ss is None else self.ss.shape[1:]
def find_sum(self, node, sum):
if node >= self.buffer_size:
return self.index_in_buffer(node)
left = node << 1
left_sum = self.weight_sums[left]
if sum < left_sum:
return self.find_sum(left, sum)
else:
return self.find_sum(left + 1, sum - left_sum)
def sample_indexes(self, size):
total_weight = self.weight_sums[1]
indexes = np.zeros(size, dtype=np.int32)
for i in xrange(size):
search = np.random.random() * total_weight
indexes[i] = self.find_sum(1, search)
return indexes
def sample(self, size):
if size > self.inserted:
return None, None, None, None, None, None, None
indexes = self.sample_indexes(size)
max_w = (self.weight_min[1] / self.weight_sums[1]) ** -self.beta
w = (self.weight_sums[self.index_in_tree(indexes)] /
self.weight_sums[1]) ** -self.beta
return (indexes,
self.ss[indexes, ...], self.aa[indexes], self.rr[indexes],
self.ss1[indexes, ...], self.gg[indexes], w / max_w)
def HuberLoss(tensor, boundary):
abs_x = tf.abs(tensor)
delta = boundary
quad = tf.minimum(abs_x, delta)
lin = (abs_x - quad)
return 0.5 * quad**2 + delta * lin
def ClipGradient(grads, clip):
if clip > 0:
gg = [g for g, _ in grads]
vv = [v for _, v in grads]
global_norm = tf.global_norm(gg)
tf.summary.scalar('Scalars/Grad_norm', global_norm)
grads = zip(tf.clip_by_global_norm(gg, clip, global_norm)[0], vv)
return grads
def Select(value, index):
# Value - float tensor of (batch, actions) size
# index - int32 tensor of (batch) size
# returns float tensor of batch size where in every batch the element from index is selected
batch_size = tf.shape(value)[0]
batch = tf.range(0, batch_size)
ind = tf.concat([tf.expand_dims(batch, 1),
tf.expand_dims(index, 1)], 1)
return tf.gather_nd(value, ind)
def EnvFactory(env_name):
parts = env_name.split(':')
if len(parts) > 2:
raise ValueError('Incorrect environment name %s' % env_name)
if parts[0] == '2048':
env = game2048.Game2048()
else:
env = gym.make(parts[0])
if len(parts) == 2:
for letter in parts[1]:
if letter == 'L':
env = atari_wrappers.EpisodicLifeEnv(env)
elif letter == 'N':
env = atari_wrappers.NoopResetEnv(env, noop_max=30)
elif letter == 'S':
env = atari_wrappers.MaxAndSkipEnv(env, skip=4)
elif letter == 'X':
env = atari_wrappers.StackAndSkipEnv(env, skip=3)
elif letter == 'F':
env = atari_wrappers.FireResetEnv(env)
elif letter == 'C':
env = atari_wrappers.ClippedRewardsWrapper(env)
elif letter == 'P':
env = atari_wrappers.ProcessFrame84(env)
else:
raise ValueError('Unexpected code of wrapper %s' % letter)
return env
def GetLastCheckpoint(folder):
last_step = None
if os.path.exists(folder):
for fname in os.listdir(folder):
m = re.match(r'model.ckpt-(\d+).meta', fname)
if m:
step = int(m.group(1))
if step > last_step:
last_step = step
if last_step is not None:
return 'model.ckpt-%d' % last_step
return None
def InitSession(sess, folder, restart):
"""If folder has checkpoint, reinitializes session with it"""
ckpt = None
if not restart:
ckpt = GetLastCheckpoint(folder)
saver = tf.train.Saver()
if ckpt is not None:
saver.restore(sess, os.path.join(folder, ckpt))
else:
if os.path.exists(folder):
shutil.rmtree(folder)
sess.run(tf.global_variables_initializer())
return saver