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The leaveWithRunway exit condition represents a lot of different ways of using the runway, matching with many entrance conditions. This is convenient for reducing the need to specify each of these runway uses as a separate strat. However, there could be situations where we want to separate out some different possible uses of the runway and handle them differently.
A possible example is the Mother Brain Room right door. Using this runway for a door stuck setup is more tricky than some other uses of the runway. There are several ways that this could be addressed:
- Keep things how they are, and put a conservative requirement in the leaveWithRunway strat, to accommodate the worst-case possible use of the runway. For example, we could put a
canTrickyDodgeEnemiesrequirement on the Mother Brain Room runway. - Add a set of boolean properties to the leaveWithRunway exit condition, to opt out of specific ways of using the runway.
- Add individual exit conditions for each of the ways of using the runway, and redefine
leaveWithRunwayas a convenience wrapper for expressing all those exit conditions as options at once. - A combination of 2 and 3.
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