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Lightmaps Fail when more than one glb in the scene has them. #213

@Aitolda

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@Aitolda

If you have two glb files loaded and both contain lightmaps, one of them will fail. I strongly suspect this is because of having more than none vircadia_lightmapData object in the scene.

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Severity: MediumImportant functionality is affected, but a workaround existsbugSomething isn't working

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