It is not a problem momentarily but it can become one. Given the intents and purposes of this codebase it makes sense to make that very clear and consider using a light weight random generator for use in OpenMP loops (I can see the 'Shadertoy'-style effects making some use of that, though most cases that require noise in those calculations can be covered with a small LUT as well).
It is not a problem momentarily but it can become one. Given the intents and purposes of this codebase it makes sense to make that very clear and consider using a light weight random generator for use in OpenMP loops (I can see the 'Shadertoy'-style effects making some use of that, though most cases that require noise in those calculations can be covered with a small LUT as well).