This idea was first brought up in #13, but it deserves to be its own issue.
The only difference between levels is the number of points needed to get to the next one. Additionally, there's a chance that a new player starts the game with no viable matches.
So, can we manipulate the n_gems parameter of the fill_grid function to make earlier levels easier than later ones?
This idea was first brought up in #13, but it deserves to be its own issue.
The only difference between levels is the number of points needed to get to the next one. Additionally, there's a chance that a new player starts the game with no viable matches.
So, can we manipulate the
n_gemsparameter of thefill_gridfunction to make earlier levels easier than later ones?