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Separate global game-related variables and cartridge states into a separate sub-state machine  #56

@vm70

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@vm70

Addressing the issue in #55 immediately would be awkward since the global variables, FSM states, and other functions related to gameplay are all mixed in with the other non-game-related functions. This is probably where we should use metatables to encapsulate everything about a Stratagem "game" into a class-like object.

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