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Adding unit-testing to make mistake-catching easier? #57

@vm70

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@vm70

Having to run the game every single time to manually test how things work is a pain. It would be nice if we could configure the PICO-8 to run unit tests automatically for us.

  • Does the PICO-8 return anything in stdout when a cartridge runs?
  • Has someone already ported the syntax from PICO-8's standard library into vanilla Lua 5.2-compatible code that we can use?

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