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What happened?
Created a fresh world to test out Automated Animations with OSE and noticed that while weapon attacks work, spells do not. I turned on Automated Animation's debug mode, and upon casting a spell like Magic Missile, AA spits out a console error stating that it couldn't find a match, and that the itemID is 'undefined'.

This debug error is different from the one you'd get if the item simply wasn't in the AA database, as unrecognized weapons still have an itemID passed. It only appears to be spells that have an ID of 'undefined'.
Steps to Reproduce:
- Create a new world with Automated Animations & all dependencies.
- Create a new actor and give them Magic Missile
- Cast Magic Missile
What is the expected behaviour?
The spell should either cast, or output the unrecognized item/itemID in the error message.
Relevant Errors and Warnings
No response
Additional Support Details
Foundry v10 build 291 (fresh install)
OSE v1.7.6
Active Modules:
- Automated Animations
- FXMaster
- JB2A
- libWrapper
- OSE SRD Content
- Sequencer
- socketlib
- Token Magic FX
Foundry VTT Core Version
None
Old-School Essentials Core Version
No response
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bugSomething isn't workingSomething isn't workingchatTemplating or logic inside a chat cardTemplating or logic inside a chat carddesign-neededRequires a designer's expertiseRequires a designer's expertise