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levels.cpp
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714 lines (664 loc) · 9.59 KB
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/* levels.cpp
*
* Constants with the levels for game play
*/
/* Blocks: A simple Arduboy game.
*
* Copyright © 2016 by William Edward Woody
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>
*/
#include <avr/io.h>
#include <avr/pgmspace.h>
#include "levels.h"
/****************************************************************************/
/* */
/* Constants */
/* */
/****************************************************************************/
/* LevelMap
*
* Each level is a 16 byte bitmap with a bit set for each wall item
*/
const static PROGMEM uint16_t LevelMap[] = {
// Level 1
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
// Level 26
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
0x0000,
// Level 2
0x0000,
0x0000,
0x0100,
0x0100,
0x0100,
0x0100,
0x0000,
0x0000,
// Level 20
0xFFFF,
0xFFFF,
0xF9E7,
0xC003,
0xF9E7,
0xFFFF,
0xFFFF,
0xFFFF,
// Level 3
0xFFFF,
0x8001,
0x8001,
0x8101,
0x8101,
0x8001,
0x8001,
0xFFFF,
// Level 17
0xFFFF,
0x8201,
0x8201,
0x8201,
0x8341,
0x8041,
0x8041,
0xFFFF,
// Level 12
0xFFFF,
0xFCFF,
0xFCFF,
0xE0FF,
0xFEFF,
0xFEFF,
0xFEFF,
0xFFFF,
// Level 13
0xFFFF,
0xFFFF,
0xFCFF,
0xE0FF,
0xFE7F,
0xFC01,
0xFC7F,
0xFFFF,
// Level 4
0xFFFF,
0xF47F,
0xF47F,
0xF641,
0xF001,
0xF401,
0xF601,
0xFFFF,
// Level 29
0xFFFF,
0xED87,
0xEDB7,
0x8001,
0xEDB7,
0xEDB7,
0x8001,
0xFFFF,
// Level 6
0xFFFF,
0xFFFF,
0xFF9F,
0xC01F,
0xC61F,
0xFCFF,
0xFC01,
0xFFFF,
// Level 14
0xFFFF,
0xF9FF,
0xF91F,
0xF01F,
0xF91F,
0xF9FF,
0xF9FF,
0xFFFF,
// Level 5
0xFFFF,
0x8F09,
0x8909,
0x8109,
0x8909,
0x8801,
0x8F01,
0xFFFF,
// Level 7
0xFFFF,
0xFFFF,
0xFE3F,
0xF83F,
0xF93F,
0xF9FF,
0xFFFF,
0xFFFF,
// Level 18
0xFFFF,
0x9819,
0x9819,
0x8181,
0x8181,
0x9819,
0x9819,
0xFFFF,
// Level 8
0xFFFF,
0xF0FF,
0xF08F,
0xF00F,
0xFFCF,
0xFFCF,
0xFFCF,
0xFFFF,
// Level 9
0xFFFF,
0x83F1,
0x93F1,
0x93FB,
0x8001,
0x9211,
0x921F,
0xFFFF,
// Level 16
0xFFFF,
0x8C63,
0x8C23,
0x81A3,
0xB1B7,
0xB007,
0x8667,
0xFFFF,
// Level 15
0xFFFF,
0xE007,
0xF557,
0xE007,
0xF557,
0xE007,
0xE007,
0xFFFF,
// Level 10
0xFFFF,
0xFFFF,
0x891F,
0x801F,
0xC9E3,
0xC803,
0xFFE3,
0xFFFF,
// Level 11
0xFFFF,
0xFC11,
0xF851,
0xF011,
0xE15B,
0xC303,
0xC7F3,
0xFFFF,
// Level 19
0xFFFF,
0xC001,
0xE0F1,
0xB199,
0x9B0D,
0x8001,
0x9B19,
0xFFFF,
// Level 21
0xFFFF,
0xFF91,
0xF181,
0xF011,
0xF99F,
0x81FF,
0x99FF,
0xFFFF,
// Level 22
0x8001,
0x99C1,
0x9501,
0x9589,
0x9509,
0x99C9,
0x8001,
0x8001,
// Level 23
0x0000,
0x770E,
0x4448,
0x664C,
0x4448,
0x4748,
0x0000,
0x0000,
// Level 24
0xFFFF,
0x8841,
0x8841,
0x8841,
0x8841,
0x8001,
0x8001,
0xFFFF,
// Level 25
0xFFFF,
0xE3F1,
0xE3F1,
0x80F1,
0x80FB,
0xEC01,
0xE601,
0xFFFF,
// Level 27
0xFFFF,
0xF9F1,
0x8801,
0x81F9,
0xF9FF,
0xF9FF,
0xFFFF,
0xFFFF,
// Level 28
0xFFFF,
0x9249,
0x9249,
0x9241,
0x9209,
0x904D,
0x8061,
0xFFFF,
// Level 30
0xFFFF,
0xFC01,
0xCD85,
0x8C15,
0x80D5,
0x8C1D,
0xFFFD,
0xFFFF,
// Level 31
0xFFFF,
0x8101,
0x8D01,
0x813B,
0x89B1,
0xF831,
0xFF31,
0xFFFF,
};
/* BoxMap
*
* Each level box map is an 8 byte header with the number of boxes,
* followed by a byte per box, with the format XXXXYYYY.
*/
const static PROGMEM uint8_t BoxMap[] = {
// Level 1
1,
0x84,
// Level 26
2,
0x65,
0x64,
// Level 2
1,
0x54,
// Level 20
1,
0x83,
// Level 3
2,
0x54,
0x53,
// Level 17
2,
0x43,
0x44,
// Level 12
1,
0x63,
// Level 13
1,
0x73,
// Level 4
2,
0x72,
0x73,
// Level 29
4,
0x62,
0x73,
0x53,
0x64,
// Level 6
2,
0x74,
0x53,
// Level 14
2,
0x62,
0x64,
// Level 5
4,
0x32,
0x22,
0x34,
0x24,
// Level 7
2,
0x83,
0x64,
// Level 18
2,
0x33,
0x34,
// Level 8
3,
0x62,
0x52,
0x53,
// Level 9
2,
0x54,
0x53,
// Level 16
3,
0x65,
0x22,
0x94,
// Level 15
4,
0x44,
0x62,
0x64,
0x42,
// Level 10
3,
0x34,
0x23,
0x73,
// Level 11
3,
0x54,
0x82,
0x72,
// Level 19
2,
0x95,
0x52,
// Level 21
2,
0x25,
0x53,
// Level 22
2,
0x36,
0x64,
// Level 23
1,
0x35,
// Level 24
5,
0x82,
0x62,
0x73,
0x84,
0x64,
// Level 25
4,
0x32,
0x44,
0x52,
0x64,
// Level 27
3,
0x62,
0x53,
0x64,
// Level 28
4,
0xB2,
0xB3,
0xB4,
0x53,
// Level 30
2,
0x33,
0x34,
// Level 31
3,
0x32,
0x23,
0x53,
};
/* EndMap
*
* Same format as BitMap; this gives the position where the
* boxes should go.
*/
const static PROGMEM uint8_t EndMap[] = {
1,
0xA4,
2,
0xA4,
0xA5,
1,
0xA4,
1,
0xB3,
2,
0xA3,
0xA4,
2,
0xB3,
0xB4,
1,
0x76,
1,
0xD5,
2,
0xD4,
0xB4,
4,
0x43,
0x65,
0xE6,
0x61,
2,
0xE6,
0xD6,
2,
0xA2,
0xA4,
4,
0xE1,
0xD1,
0xE2,
0xD2,
2,
0x82,
0x93,
2,
0xE1,
0xD1,
3,
0xB2,
0xA2,
0xB3,
2,
0xE1,
0xD3,
3,
0xD1,
0xD2,
0xD3,
4,
0xC2,
0xC4,
0xA2,
0xA4,
3,
0xD4,
0xC4,
0xB4,
3,
0xE1,
0xE2,
0xE3,
2,
0xE1,
0xE2,
2,
0xD2,
0xC3,
2,
0xC1,
0xC2,
1,
0x91,
5,
0xC2,
0xA2,
0xB3,
0xC4,
0xA4,
4,
0xE1,
0xE2,
0xD1,
0xD2,
3,
0xD1,
0xE2,
0xC2,
4,
0xE1,
0xE2,
0xD1,
0xD2,
2,
0xC3,
0xC4,
3,
0xE6,
0xD6,
0xC6,
};
/* StartPos
*
* One byte per level in the same XXXXYYYY format as used with boxes.
* this gives the initial position of the player
*/
const static PROGMEM uint8_t StartPos[] = {
0x44,
0x43,
0x44,
0x53,
0x44,
0x33,
0x33,
0x33,
0x43,
0x63,
0x73,
0x43,
0x23,
0x53,
0x13,
0xA6,
0xC1,
0x61,
0x33,
0x53,
0x52,
0x25,
0x26,
0x51,
0x25,
0x33,
0xD4,
0x63,
0x83,
0xE6,
0x43,
};
/****************************************************************************/
/* */
/* Methods */
/* */
/****************************************************************************/
/* GetBoundaries
*
* Get the boundaries for each level
*/
void GetBoundaries(uint8_t levelIndex, uint16_t *mem)
{
memcpy_P(mem,LevelMap + levelIndex * 8,16);
}
/* ParseMap
*
* Runs the common code for getting the boxes or end map locations.
*/
static uint8_t ParseMap(uint8_t levelIndex, const uint8_t *src, uint8_t *dest)
{
uint8_t len;
while (levelIndex > 0) {
len = pgm_read_byte(src);
src += len+1;
--levelIndex;
}
len = pgm_read_byte(src);
++src;
memcpy_P(dest,src,len);
return len;
}
/* GetBoxes
*
* Copy an array of box positions within our level. These are the initial
* box positions. This assumes the boxpos array is at least MAXBOXES in size
*/
uint8_t GetBoxes(uint8_t levelIndex, uint8_t *boxpos)
{
return ParseMap(levelIndex,BoxMap,boxpos);
}
/* GetEnds
*
* Get the location where the boxes are to be moved.
*/
uint8_t GetEnds(uint8_t levelIndex, uint8_t *endpos)
{
return ParseMap(levelIndex,EndMap,endpos);
}
/* GetStartPos
*
* Get the location of the player at the start of the level.
*/
uint8_t GetStartPos(uint8_t levelIndex)
{
return pgm_read_byte(StartPos + levelIndex);
}