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CgalModuleLoader.cpp
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49 lines (38 loc) · 1.63 KB
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//MIT License
//Copyright(c) 2018 annsar
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in all
//copies or substantial portions of the Software.
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//SOFTWARE.
#include "CgalModuleLoader.h"
#include "CGAL.h"
#include "ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE(FCgalModuleLoader, CgalModuleLoader, "CgalModuleLoader" );
FCgalModuleLoader* FCgalModuleLoader::SingletonModule(nullptr);
FCgalModuleLoader& FCgalModuleLoader::Get()
{
if (!SingletonModule && IsInGameThread())
{
FModuleManager::LoadModuleChecked<FCgalModuleLoader>("CgalModuleLoader");
}
return *SingletonModule;
}
void FCgalModuleLoader::StartupModule()
{
SingletonModule = this;
FCGALModule::Get();
}
void FCgalModuleLoader::ShutdownModule()
{
}