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Server.java
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268 lines (245 loc) · 9.89 KB
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import java.util.*;
import java.io.*;
import java.net.*;
import java.awt.geom.*;
import java.awt.*;
/*
* Server class handles connections and general server to client interactions
*/
public class Server {
ServerSocket serverSocket;
Socket clientSocket;
PrintWriter output;
BufferedReader input;
int clientCounter;
GameState state;
Queue<Socket> newPlayers;
HashMap<Integer, Player> players;
Team blueTeam;
Team redTeam;
Map map;
Round round;
boolean gameStarted;
boolean inGame;
ArrayList<Thread> playerThreads;
ConnectionHandler connectionHandler;
public void go() throws Exception{
System.out.println("Starting Server...");
this.serverSocket = new ServerSocket(Const.PORT);
System.out.println("Connected at port " + serverSocket.getLocalPort());
this.setUp();
while(true){
try {
for (Player player: players.values()){
player.update();
}
switch(this.state){
case PREGAME:
while (!this.newPlayers.isEmpty()) {
this.addPlayer(this.newPlayers.poll());
}
if(!gameStarted && canStart()){
this.start();
}
break;
case LOADING:
if(!inGame && allLoaded()){
this.load();
this.round.start();
}
break;
case BUYPERIOD:
if(this.round.roundTimer.finished() && !inGame){
this.printAll("ROUND_START");
this.inGame = true;
this.state.nextState();
}
break;
case INGAME:
break;
case ENDGAME:
break;
}
} catch (Exception e) {e.printStackTrace();}
}
}
private void setUp() throws Exception{
this.state = GameState.PREGAME;
this.newPlayers = new LinkedList<Socket>();
this.players = new HashMap<>();
this.blueTeam = new Team(1);
this.redTeam = new Team(0);
this.map = new Map(Const.AUGUSTA_MAP_PATHNAME); this.map.buildMap();
this.playerThreads = new ArrayList<Thread>();
this.connectionHandler = new ConnectionHandler(this); this.connectionHandler.start();
}
private void start() throws IOException{
this.printAll("START");
this.gameStarted = true;
this.state = this.state.nextState();
this.printAll("MAP " + this.map.getName());
for(Player player: players.values()){
this.printAll("NAME " + player.getPlayerId() + " " + player.getName());
this.printAll("AGENT " + player.getPlayerId() + " " + player.getAgent().toString());
this.printAll("PLAYER_TEAM " + player.getPlayerId() + " " + player.getTeam());
}
}
private void load(){
this.printAll("START");
// Decide team roles and set spawn locations
int roleFlip = (int)(Math.random()*2);
this.redTeam.setRole(roleFlip); this.blueTeam.setRole(1-roleFlip);
int[] defenderSpawns = map.getDefenderRoom().getSpawn();
int[] attackerSpawns = map.getAttackerRoom().getSpawn();
Team attack; Team defend;
if(this.redTeam.getRole() == 0){
attack = this.blueTeam; defend = this.redTeam;
} else {
attack = this.redTeam; defend = this.blueTeam;
}
for(int i=0;i<defend.getTeamSize();i++){
Player defender = defend.getPlayer(i);
defender.setX(defenderSpawns[i*2]);
defender.setY(defenderSpawns[(i*2)+1]);
defender.setRoom(this.map.getDefenderRoom());
this.map.getDefenderRoom().addPlayer(defender);
this.printAll("PLAYER_ROOM " + defender.getPlayerId() + " " + defender.getRoom().getId());
this.printAll("PLAYER_LOCATION " + defender.getPlayerId() + " " + defender.getX() + " " + defender.getY());
}
for(int i=0;i<attack.getTeamSize();i++){
Player attacker = attack.getPlayer(i);
attacker.setX(attackerSpawns[i*2]);
attacker.setY(attackerSpawns[(i*2)+1]);
attacker.setRoom(this.map.getAttackerRoom());
this.map.getAttackerRoom().addPlayer(attacker);
this.printAll("PLAYER_ROOM " + attacker.getPlayerId() + " " + attacker.getRoom().getId());
this.printAll("PLAYER_LOCATION " + attacker.getPlayerId() + " " + attacker.getX() + " " + attacker.getY());
}
// Give players starting items
for(Player player: players.values()){
player.setAlive(true);
player.setCredits(Const.STARTING_CREDITS);
player.buy(new String[]{"Robin"});
this.printAll("PLAYER_GUN " + player.getPlayerId() + " " + player.getHolding().getModel());
player.print("CREDS " + player.getCredits());
player.print("AMMO " + player.getHoldingSlot() + " " + player.getHolding().getAmmo());
}
this.round = new Round(defend.getTeamNum(), attack.getTeamNum());
this.state = this.state.nextState();
this.round.start();
}
private boolean canStart(){
// Commented code is for actual game, uncommented code for purpose of testing
if(this.players.size() >= 2){
for(Player player: this.players.values()){
if(!player.getReady()){
return false;
}
}
return true;
}
return false;
/*
if(this.players.size() == Const.MAX_PLAYER_COUNT){
for(Player player: this.players.values()){
if(!player.getReady()){
return false;
}
}
return true;
}
return false;
*/
}
// Check if all the Players are loaded in
private boolean allLoaded(){
if(this.players.size() >= 2){
for(Player player: this.players.values()){
if(!player.getLoaded()){
return false;
}
}
return true;
}
return false;
}
// Send a bullet into the game and give Client details
public void shoot(BulletTracer tracer, Player shooter){
ArrayList<Obstacle> roomObstacles = shooter.getRoom().getObstacles();
ArrayList<Player> roomPlayers = new ArrayList<Player>();
for (Player player: this.players.values()) {
if (shooter.getRoom().equals(player.getRoom())) {
roomPlayers.add(player);
}
}
ArrayList<GameObject> hits = tracer.hits(roomObstacles, roomPlayers);
if(!hits.isEmpty() && roomObstacles.contains(hits.get(0))) {
tracer.closestIntersection(hits.get(0));
hits.remove(0);
}
ArrayList<Player> playerHits = new ArrayList<>();
for(GameObject object: hits){
playerHits.add((Player) object);
}
for(Player player: playerHits){
if(player.getTeam() != shooter.getTeam() && player.getAlive()){
this.printAll("DAMAGE " + player.getPlayerId());
player.setHealth(player.getHealth() - tracer.getDamage());
this.printAll("HEALTH " + player.getPlayerId() + " " + player.getHealth());
if(player.getHealth() <= 0){
player.setAlive(false);
this.printAll("DEATH " + player.getPlayerId() + " " + shooter.getPlayerId() + " " + shooter.getHolding().getModel());
}
}
}
this.printAll("BULLET " + shooter.getRoom().getId() + " " + (int)tracer.getX1() + " " + (int)tracer.getY1() + " " + (int)tracer.getX2() + " " + (int)tracer.getY2());
shooter.print("AMMO " + shooter.getHoldingSlot() + " " + shooter.getHolding().getAmmo());
}
//------------------------------------------------------------------------------------------------------
// Function prints to all Clients
public void printAll(String text){
for(Player player: players.values()){
player.print(text);
}
}
// Function prints to all Clients on team
public void printTeam(String text, Team team){
for(Player player: players.values()){
if(player.getTeam() >= 0 && player.getTeam() == (team.getTeamNum())){
player.print(text);
}
}
}
private void addPlayer(Socket socket) throws IOException {
Player player = new Player(clientCounter++, clientSocket, this);
this.players.put(player.getPlayerId(), player);
Thread playerThread = new Thread(player);
this.playerThreads.add(playerThread); playerThread.start();
System.out.println(clientCounter + " clients connected.");
player.print("ID " + player.getPlayerId());
player.print("TEAM " + redTeam.getTeamSize() + " " + blueTeam.getTeamSize());
this.printAll("PLAYER " + player.getPlayerId());
for (Integer id: players.keySet()) {
if(id != player.getPlayerId()){
player.print("PLAYER " + id);
} // Gives client its id
}
}
class ConnectionHandler extends Thread{
Server server;
ConnectionHandler(Server server) {
this.server = server;
}
@Override
public void run() {
try {
while (true) {
clientSocket = serverSocket.accept();
newPlayers.add(clientSocket);
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
}