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InputEvent.cpp
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437 lines (386 loc) · 14.5 KB
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/** @file InputEvent.cpp */
#include "InputEvent.h"
const InputEvent::KeyboardKey InputEvent::directional_keys[] =
{
KEY_RIGHT, KEY_UP, KEY_LEFT, KEY_DOWN, KEY_NONE
};
std::map<InputEvent::KeyboardKey, std::string> InputEvent::keyboard_key_names;
/** @brief Implement mouse input events */
void InputEvent::initialize()
{
//initialize keyboard
SDL_EnableUNICODE(SDL_ENABLE);
SDL_EnableKeyRepeat(0, 0);
//initialize map of keyboard key names
keyboard_key_names[InputEvent::KEY_NONE] = "";
keyboard_key_names[InputEvent::KEY_BACKSPACE] = "backspace";
keyboard_key_names[InputEvent::KEY_TABULATION] = "tab";
keyboard_key_names[InputEvent::KEY_CLEAR] = "clear";
keyboard_key_names[InputEvent::KEY_RETURN] = "return";
keyboard_key_names[InputEvent::KEY_PAUSE] = "pause";
keyboard_key_names[InputEvent::KEY_ESCAPE] = "escape";
keyboard_key_names[InputEvent::KEY_SPACE] = "space";
keyboard_key_names[InputEvent::KEY_EXCLAMATION_MARK] = "!";
keyboard_key_names[InputEvent::KEY_DOULE_QUOTE] = "\"";
keyboard_key_names[InputEvent::KEY_HASH] = "#";
keyboard_key_names[InputEvent::KEY_DOLLAR] = "$";
keyboard_key_names[InputEvent::KEY_AMPERSAND] = "&";
keyboard_key_names[InputEvent::KEY_SINGLE_QUOTE] = "'";
keyboard_key_names[InputEvent::KEY_LEFT_PARENTHESIS] = "(";
keyboard_key_names[InputEvent::KEY_RIGHT_PARENTHESIS] = ")";
keyboard_key_names[InputEvent::KEY_ASTERISK] = "*";
keyboard_key_names[InputEvent::KEY_PLUS] = "+";
keyboard_key_names[InputEvent::KEY_COMMA] = ",";
keyboard_key_names[InputEvent::KEY_MINUS] = "-";
keyboard_key_names[InputEvent::KEY_PERIOD] = ".";
keyboard_key_names[InputEvent::KEY_SLASH] = "/";
keyboard_key_names[InputEvent::KEY_0] = "0";
keyboard_key_names[InputEvent::KEY_1] = "1";
keyboard_key_names[InputEvent::KEY_2] = "2";
keyboard_key_names[InputEvent::KEY_3] = "3";
keyboard_key_names[InputEvent::KEY_4] = "4";
keyboard_key_names[InputEvent::KEY_5] = "5";
keyboard_key_names[InputEvent::KEY_6] = "6";
keyboard_key_names[InputEvent::KEY_7] = "7";
keyboard_key_names[InputEvent::KEY_8] = "8";
keyboard_key_names[InputEvent::KEY_9] = "9";
keyboard_key_names[InputEvent::KEY_COLON] = ".";
keyboard_key_names[InputEvent::KEY_SEMICOLON] = ":";
keyboard_key_names[InputEvent::KEY_LESS] = "<";
keyboard_key_names[InputEvent::KEY_EQUALS] = "=";
keyboard_key_names[InputEvent::KEY_GREATER] = ">";
keyboard_key_names[InputEvent::KEY_QUESTION_MARK] = "?";
keyboard_key_names[InputEvent::KEY_AT] = "@";
keyboard_key_names[InputEvent::KEY_LEFT_BRACKET] = "[";
keyboard_key_names[InputEvent::KEY_BACKSLASH] = "\\";
keyboard_key_names[InputEvent::KEY_RIGHT_BRACKET] = "]";
keyboard_key_names[InputEvent::KEY_CARET] = "^";
keyboard_key_names[InputEvent::KEY_UNDERSCORE] = "_";
keyboard_key_names[InputEvent::KEY_BACKQUOTE] = "`";
keyboard_key_names[InputEvent::KEY_a] = "a";
keyboard_key_names[InputEvent::KEY_b] = "b";
keyboard_key_names[InputEvent::KEY_c] = "c";
keyboard_key_names[InputEvent::KEY_d] = "d";
keyboard_key_names[InputEvent::KEY_e] = "e";
keyboard_key_names[InputEvent::KEY_f] = "f";
keyboard_key_names[InputEvent::KEY_g] = "g";
keyboard_key_names[InputEvent::KEY_h] = "h";
keyboard_key_names[InputEvent::KEY_i] = "i";
keyboard_key_names[InputEvent::KEY_j] = "j";
keyboard_key_names[InputEvent::KEY_k] = "k";
keyboard_key_names[InputEvent::KEY_l] = "l";
keyboard_key_names[InputEvent::KEY_m] = "m";
keyboard_key_names[InputEvent::KEY_n] = "n";
keyboard_key_names[InputEvent::KEY_o] = "o";
keyboard_key_names[InputEvent::KEY_p] = "p";
keyboard_key_names[InputEvent::KEY_q] = "q";
keyboard_key_names[InputEvent::KEY_r] = "r";
keyboard_key_names[InputEvent::KEY_s] = "s";
keyboard_key_names[InputEvent::KEY_t] = "t";
keyboard_key_names[InputEvent::KEY_u] = "u";
keyboard_key_names[InputEvent::KEY_v] = "v";
keyboard_key_names[InputEvent::KEY_w] = "w";
keyboard_key_names[InputEvent::KEY_x] = "x";
keyboard_key_names[InputEvent::KEY_y] = "y";
keyboard_key_names[InputEvent::KEY_z] = "z";
keyboard_key_names[InputEvent::KEY_DELETE] = "delete";
keyboard_key_names[InputEvent::KEY_KP0] = "kp 0";
keyboard_key_names[InputEvent::KEY_KP1] = "kp 1";
keyboard_key_names[InputEvent::KEY_KP2] = "kp 2";
keyboard_key_names[InputEvent::KEY_KP3] = "kp 3";
keyboard_key_names[InputEvent::KEY_KP4] = "kp 4";
keyboard_key_names[InputEvent::KEY_KP5] = "kp 5";
keyboard_key_names[InputEvent::KEY_KP6] = "kp 6";
keyboard_key_names[InputEvent::KEY_KP7] = "kp 7";
keyboard_key_names[InputEvent::KEY_KP8] = "kp 8";
keyboard_key_names[InputEvent::KEY_KP9] = "kp 9";
keyboard_key_names[InputEvent::KEY_KP_PERIOD] = "kp .";
keyboard_key_names[InputEvent::KEY_KP_DIVIDE] = "kp /";
keyboard_key_names[InputEvent::KEY_KP_MULTIPLY] = "kp *";
keyboard_key_names[InputEvent::KEY_KP_MINUS] = "kp -";
keyboard_key_names[InputEvent::KEY_KP_PLUS] = "kp +";
keyboard_key_names[InputEvent::KEY_KP_ENTER] = "kp return";
keyboard_key_names[InputEvent::KEY_KP_EQUALS] = "kp =";
keyboard_key_names[InputEvent::KEY_UP] = "up";
keyboard_key_names[InputEvent::KEY_DOWN] = "down";
keyboard_key_names[InputEvent::KEY_RIGHT] = "right";
keyboard_key_names[InputEvent::KEY_LEFT] = "left";
keyboard_key_names[InputEvent::KEY_INSERT] = "insert";
keyboard_key_names[InputEvent::KEY_HOME] = "home";
keyboard_key_names[InputEvent::KEY_END] = "end";
keyboard_key_names[InputEvent::KEY_PAGE_UP] = "page up";
keyboard_key_names[InputEvent::KEY_PAGE_DOWN] = "page down";
keyboard_key_names[InputEvent::KEY_F1] = "f1";
keyboard_key_names[InputEvent::KEY_F2] = "f2";
keyboard_key_names[InputEvent::KEY_F3] = "f3";
keyboard_key_names[InputEvent::KEY_F4] = "f4";
keyboard_key_names[InputEvent::KEY_F5] = "f5";
keyboard_key_names[InputEvent::KEY_F6] = "f6";
keyboard_key_names[InputEvent::KEY_F7] = "f7";
keyboard_key_names[InputEvent::KEY_F8] = "f8";
keyboard_key_names[InputEvent::KEY_F9] = "f9";
keyboard_key_names[InputEvent::KEY_F10] = "f10";
keyboard_key_names[InputEvent::KEY_F11] = "f11";
keyboard_key_names[InputEvent::KEY_F12] = "f12";
keyboard_key_names[InputEvent::KEY_F13] = "f13";
keyboard_key_names[InputEvent::KEY_F14] = "f14";
keyboard_key_names[InputEvent::KEY_F15] = "f15";
keyboard_key_names[InputEvent::KEY_NUMLOCK] = "num lock";
keyboard_key_names[InputEvent::KEY_CAPSLOCK] = "caps lock";
keyboard_key_names[InputEvent::KEY_SCROLLOCK] = "scroll lock";
keyboard_key_names[InputEvent::KEY_RIGHT_SHIFT] = "right shift";
keyboard_key_names[InputEvent::KEY_LEFT_SHIFT] = "left shift";
keyboard_key_names[InputEvent::KEY_RIGHT_CONTROL] = "right control";
keyboard_key_names[InputEvent::KEY_LEFT_CONTROL] = "left control";
keyboard_key_names[InputEvent::KEY_RIGHT_ALT] = "right alt";
keyboard_key_names[InputEvent::KEY_LEFT_ALT] = "left alt";
keyboard_key_names[InputEvent::KEY_RIGHT_META] = "right meta";
keyboard_key_names[InputEvent::KEY_LEFT_META] = "left meta";
keyboard_key_names[InputEvent::KEY_LEFT_WINDOWS] = "right windows";
keyboard_key_names[InputEvent::KEY_RIGHT_WINDOWS] = "left windows";
}
/**
* \brief Quits the input event manager.
*/
void InputEvent::quit()
{
//Close SDL mouse
}
/** @brief Creates a keyboard event
* @param event the internal event to encapsulate */
InputEvent::InputEvent(const SDL_Event &event): internal_event(event)
{
}
InputEvent::~InputEvent()
{
}
/** @brief Return the first event from the event queue, or NULL if there is no event
*
* @return the current event to handle, or NULL if there is no event */
InputEvent* InputEvent::get_event()
{
InputEvent* result = NULL;
SDL_Event internal_event;
if(SDL_PollEvent(&internal_event))
{
result = new InputEvent(internal_event);
}
return result;
}
//global information
/** @brief Sets the keyboard repeat preferences.
* @param delay delay in milliseconds before the event begins repeating (0 means no repeating)
* @param interval interval in milliseconds between two events while repeating */
void InputEvent::set_key_repeat(int delay, int interval)
{
SDL_EnableKeyRepeat(delay, interval);
}
//event type
/** @brief Returns whether this event is a keyboard event.
* @return true if this is a keyboard event */
bool InputEvent::is_keyboard_event()
{
return internal_event.type == SDL_KEYDOWN || internal_event.type == SDL_KEYUP;
}
/** @brief Returns whether this event is a mouse event.
* @return true if this is a mouse event */
bool InputEvent::is_mouse_event()
{
return internal_event.type == SDL_MOUSEMOTION || internal_event.type == SDL_MOUSEBUTTONDOWN
|| internal_event.type == SDL_MOUSEBUTTONUP;
}
/** @brief Returns whether this event is a window event.
* @return true if this is a window event */
bool InputEvent::is_window_event()
{
return internal_event.type == SDL_QUIT; // other SDL window events are ignored
}
//keyboard
/** @brief Returns whether this event is a keyboard event corresponding to pressing a key.
*
* @return true if this is a key pressed event */
bool InputEvent::is_keyboard_key_pressed()
{
return internal_event.type == SDL_KEYDOWN;
}
/**
* @brief Returns whether this event is a keyboard event
* corresponding to pressing one of the specified keys.
* @param keys an array of the keys to test, terminated by KEY_NONE
* @return true if this event corresponds to pressing one of those keys
*/
bool InputEvent::is_keyboard_key_pressed(const KeyboardKey* keys)
{
while (*keys != KEY_NONE)
{
if (is_keyboard_key_pressed(keys))
{
return true;
}
keys++;
}
return false;
}
/**
* @brief Returns whether this event is a keyboard event
* corresponding to pressing one of the four directional keys.
* @return true if this event corresponds to pressing one of the four directional keys
*/
bool InputEvent::is_keyboard_direction_key_pressed()
{
return is_keyboard_key_pressed(directional_keys);
}
/**
* @brief Returns whether this event is a keyboard event
* corresponding to pressing a key other than the four directional keys.
* @return true if this event corresponds to pressing a key other than the four directional keys
*/
bool InputEvent::is_keyboard_non_direction_key_pressed()
{
return is_keyboard_key_pressed() && !is_keyboard_direction_key_pressed();
}
/**
* @brief Returns whether this event is a keyboard event
* corresponding to releasing a key.
* @return true if this is a key released event
*/
bool InputEvent::is_keyboard_key_released()
{
return internal_event.type == SDL_KEYUP;
}
/**
* @brief Returns whether this event is a keyboard event
* corresponding to releasing a specific key.
* @param key the key to test
* @return true if this event corresponds to releasing that key
*/
bool InputEvent::is_keyboard_key_released(KeyboardKey key)
{
return is_keyboard_key_released() && get_keyboard_key() == key;
}
/**
* @brief Returns whether this event is a keyboard event
* corresponding to releasing one of the specified keys.
* @param keys an array of the keys to test, terminated by KEY_NONE
* @return true if this event corresponds to releasing one of those keys
*/
bool InputEvent::is_keyboard_key_released(const KeyboardKey *keys)
{
while (*keys != KEY_NONE)
{
if (is_keyboard_key_released(*keys))
{
return true;
}
keys++;
}
return false;
}
/**
* @brief Returns whether this event is a keyboard event
* corresponding to releasing one of the four directional keys.
* @return true if this event corresponds to releasing one of the four directional keys
*/
bool InputEvent::is_keyboard_direction_key_released()
{
return is_keyboard_key_released(directional_keys);
}
/**
* @brief Returns whether this event is a keyboard event
* corresponding to releasing a key other than the four directional keys.
* @return true if this event corresponds to releasing a key other than the four directional keys
*/
bool InputEvent::is_keyboard_non_direction_key_released()
{
return is_keyboard_key_released() && !is_keyboard_direction_key_released();
}
/**
* @brief Returns the key that was pressed or released during
* this keyboard event.
*
* If this is not a keyboard event, KEY_NONE is returned.
* The raw key is returned. If you want the corresponding character if any,
* see get_character().
*
* @return The key of this keyboard event.
*/
InputEvent::KeyboardKey InputEvent::get_keyboard_key()
{
if (!is_keyboard_event())
{
return KEY_NONE;
}
return KeyboardKey(internal_event.key.keysym.sym);
}
/**
* @brief Returns the Lua name of a keyboard key.
* @param key A keyboard key.
* @return The corresponding name (or an empty string for KEY_NONE).
*/
const std::string& InputEvent::get_keyboard_key_name(KeyboardKey key)
{
return keyboard_key_names[key];
}
/**
* @brief Returns a keyboard key given its name.
* @param keyboard_key_name The name of a keyboard key.
* @return The corresponding key, or KEY_NONE if this name is empty or unknown.
*/
InputEvent::KeyboardKey InputEvent::get_keyboard_key_by_name(const std::string& keyboard_key_name) {
// TODO check that this traversal is not significant, otherwise make a reverse mapping.
std::map<KeyboardKey, std::string>::iterator it;
for (it = keyboard_key_names.begin(); it != keyboard_key_names.end(); it++)
{
if (it->second == keyboard_key_name)
{
return it->first;
}
}
return KEY_NONE;
}
/**
* @brief Returns whether this event is a keyboard event
* corresponding to pressing a character key.
* @return true if this event corresponds to pressing a character key.
*/
bool InputEvent::is_character_pressed()
{
return internal_event.key.keysym.unicode != 0;
}
/**
* @brief Returns a UTF-8 representation of the character that was pressed during this keyboard event.
* @return The UTF-8 string corresponding to the key pressed, or an empty string if the key was not a character.
*/
const std::string InputEvent::get_character() {
std::string result;
if (is_character_pressed())
{
uint16_t utf16_char = (uint16_t) internal_event.key.keysym.unicode;
char buffer[3] = { 0 };
// SDL gives us UCS-2: convert it to UTF-8.
if ((utf16_char & 0xFF80) != 0)
{
// Two bytes.
buffer[0] = (uint8_t) (0xC0 | utf16_char >> 6);
buffer[1] = (uint8_t) (0x80 | (utf16_char & 0x3F));
}
else
{
buffer[0] = (uint8_t) utf16_char;
}
result = buffer;
}
return result;
}
//TODO mouse
//common functions
//window event
/**
* @brief Returns whether this event corresponds to
* the user closing the window.
* @return true if this is a window closing event
*/
bool InputEvent::is_window_closing()
{
return internal_event.type == SDL_QUIT;
}