-
Notifications
You must be signed in to change notification settings - Fork 14
API Reference
from SPGL import *
# WINDOW_WIDTH, WINDOW_HEIGHT, Background Color, and Window Title
game = Game(800, 600, "blue", "SGE Game Demo")
title # Window title text (string)
gravity # Game gravity constanst (float)
state # Game state (string) or None
FPS # Game FPS - default is 30 FPS (float)
SCREEN_WIDTH # Width of the screen in pixels (int)
SCREEN_HEIGHT # Height of the screen in pixels (int)
time # Time in seconds (float)
game.set_keyboard_binding(key, function)
SPGL.KEY_UP = "Up"
SPGL.KEY_DOWN = "Down"
SPGL.KEY_LEFT = "Left"
SPGL.KEY_RIGHT = "Right"
SPGL.KEY_SPACE = "space"
set_title(title)
game.set_title("My Game Title")
update_screen() This is called automatically by the SPGL.tick() method.
game.update_screen()
play_sound(soundfile[, time])
The soundfile should be a .wav file in the same folder as the SPGL.py file and your game file. Depending on your system configuration, .mp3, .ogg, .aiff, etc. files may also work. .Wav files are recommended for maximum cross platform compatibility. If time is greater than zero, then the sound will repeat after time seconds. This would be mostly used for adding background music.
game.play_sound("explosion.wav")
stop_all_sounds()
game.stop_all_sounds() # Not implemented in Windows yet
clear_terminal_screen()
game.clear_terminal_screen()
print_game_info()
Prints the Game Title, Window Dimensions, Number of Sprites, and Frames Per Second.
game.print_game_info()
Collision Checking
Collision checking uses an Axis Aligned Bounding Box and returns True or False.
game.is_collision(sprite_1, sprite_2)
exit()
This will stop all sounds and exit the game.
game.exit()
Note: The Sprite Class is a child of the turtle module's Turtle class. So, all methods and attributes of the Turte class are inherited by the Sprite class. One exception is the .speed() method. For more information on the Turtle class, see the Python Turtle Module Documentation.
The following example shows how to create a sprite (child of the SPGL.Sprite class). Sprites are automatically added to the Game.sprites list. Each frame of the game calls the .tick() method for all sprites whose state is not None.
class Player(SPGL.Sprite):
def __init__(self, shape, color, x, y):
SPGL.Sprite.__init__(self, shape, color, x, y)
# Shape, Color, starting x coordinate, starting y coordinate
player = Player("triangle", "red", -400, 0)
dx # x velocity (float)
dy # y velocity (float)
speed # speed (float)
acceleration # acceleration (float)
width # width in pixels (float)
height # height in pixels (float)
state # object state - default is "active" Use None for sprites that are no longer needed.
friction # friction (float)
solid # (bool)
Tick
This method is called once for each frame automatically for all sprites whose state is not None.
sprite.tick()
Move
sprite.move()
Destroy
The destroy method hides the sprite, moves it off the screen, and sets its state to None. There is no way to delete a sprite from memory - this is a limitation of the Turtle Module.
sprite.destroy()
Set Image
This method changes the shape of the sprite to an external image. The image must be a .gif. There is no method to rotate the image. Also, the width and height are the actual dimensions of the image (in pixels). There is no method to resize an image.
sprite.set_image("image.gif", width, height)
- Subscribe to my YouTube Channel.
- Follow me on Twitter - @tokyoedtech.
- Check out my blog.