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Description
Starting from here: #127
I've gone further in the implementation of the texture. Theoretically I'm ready. The texture is loaded fom an image (jpg) and a Diffuse Material is created. See here: https://github.com/Noranius/XbimEssentials/blob/1ed83db09afa8d386e7f21fc6af06c53120c75d0/Xbim.Ifc/XbimTexture.cs#L165
However, the Texture is not showing up. I've tested it with the same texture in a simple 3D Application and it has worked instantly. Do somebody see what I'm missing? I checked that the geometry is drawn and so on. If i comment out entity 9100 the surface feature is shown as a patch on the surface of the beam. If i take a surface style with color it is working, too. But with the texture nothing is shown. Attached you find the ifc file with the corresponding texture. I appreciate any help in this.