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Be able to create a "Mask" with objects #1849
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Hi @tgranie, |
Ok you're right it was not clear enough.
So I was wondering if there is a way to simulate this in xeokit, objects could be xkt or glb. Thanks for your help, Thibault |
This sounds like the "depth-pre-pass" technique, where the renderer avoids drawing anything that's obscured by something else. It would involve refactoring the renderer to
It's a technique that can speed up drawing for high-detail scenes, so possibly worth having. |
Hi @tgranie , |
@MichalDybizbanskiCreoox To answer your question, Yes |
Hello,
Is there a way to hide objects (= not visible by the user) but still creating a "mask" regarding the other objects of the scene. Objects could be glb or xkt.
Thanks for your help
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