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This repository was archived by the owner on Dec 18, 2018. It is now read-only.
This might be a usage mistake from my side, but I can't get CCControlButton to catch any touches while inside a hud layer. I implement HUD layers this way: http://www.raywenderlich.com/4666/how-to-create-a-hud-layer-with-cocos2d
In the main game layer, touches are enabled (self.touchEnabled = YES;)
Inside hudlayer.m itself I just add a new CCControlButton as child.
Something like this: