Skip to content

[BUG] Daedalus currently does not detect if it is running on a Vita or not. This causes crashes with async audio. #7

@goolord

Description

@goolord

Describe the bug
Running Daedalus on a ps vita through adrenaline with async audio mode on, Daedalus will crash.

To Reproduce
Steps to reproduce the behavior:

  1. install Daedalus on a ps vita without deleting MediaEngine.prx
  2. turn on async mode

Expected behavior
Daedalus detects that it's running on a ps vita, and does not use the media engine for asynchronous audio

Screenshots
N/A

Device:

  • Device: VITA
  • FW: 3.68 (applicable to all FW)
  • Daedalus Version: 1.1.6

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions