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Description
Let me start by providing details:
Device: Xiaomi Redmi Note 14 (8GB/256GBs variant, tanzanite)
OS: Android 14 (HyperOS 1.0.7.0)
IWO version: 0.6.4 (GitHub and IzzyOnDroid)
Settings turned on: Allow Restricted Permissions and Bypass Low Target SDK Block.
Apps tested were mainly old ones that target SDKs below 23, mostly Amazon Appstore versions, and they included apps with a variety of libraries, such as ARMv7 only, or ARMv7 and v8, and were stored on both the internal storage and the SD card. They included games like Riptide GP2, Shadowgun, Worms (2, 3 and 4), Talking Tom Cat 2, and Zig-Zag Zombie (which targets Froyo!). Some of these were tested and installed fine with App Manager working in Wireless ADB mode (using the developer's in-house equivalent of Shizuku). Also included in this test was Antiyoy, a constantly updated free game available on Google Play.
Expected behavior:
- Choose apps from Install With Options at the bottom of the screen.
- Select the apps from Android's default file picker.
- Be returned to the main page
- Tap Install
- A looping animation plays with a count of installed apps against total apps
What actually happens:
Step 5 above (or any kind of feedback, really) doesn't occur even when tapping Install multiple times. IWO's cache/data also increases with the size of the apps attempted for installation. You can view my recording.
I can share more information, and the logcat output if necessary but I'd just need to know what to look out for (log level at least)