Hi all, i am able to render the obj and its texture/mtl from assets.
Currently i am trying to render the 3d object from local storage instead, however when i add:
obj = cube3d.Object(
fileName: '/storage/emulated/0/Download/testfolder/texturedMesh.obj',
isAsset: false);
using isAsset as false, i am only able to get the mesh of the object with not texture.
I am confused with how to use loadMtl, loadTexture to load the texture on top of the mesh. Any help will be great! :)