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High CPU consumption from game-pad demo #65

@jagprog5

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@jagprog5

When running this simple game-pad demo provided in the docs the program consumes ~30% CPU on my computer using an intel i7 6500u, even if the console output is commented out. I tried adding a delay within the infinite loop, but this causes the events to lag behind the actual controller (xbox one) inputs.

Any thoughts? The CPU usage seems excessive for only receiving game-pad input.

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