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HiSocket.Example_Unity.csproj
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73 lines (73 loc) · 3.15 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{78476562-2F48-4216-9C5F-87E77C25EE56}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>HiSocket.Example_Unity</RootNamespace>
<AssemblyName>HiSocket.Example_Unity</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="HiFramework, Version=1.0.9.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\HiFramework.1.0.9\lib\net35\HiFramework.dll</HintPath>
</Reference>
<Reference Include="HiFramework.Unity">
<HintPath>lib\HiFramework.Unity.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\HiSocket.Example\HiSocket.Example.csproj">
<Project>{5dcaf536-883e-4336-aded-32f7566d809e}</Project>
<Name>HiSocket.Example</Name>
</ProjectReference>
<ProjectReference Include="..\HiSocket.Message\HiSocket.Message.csproj">
<Project>{e6f2d630-41d9-48ca-835a-a82a8838aa68}</Project>
<Name>HiSocket.Message</Name>
</ProjectReference>
<ProjectReference Include="..\HiSocket.Tcp\HiSocket.Tcp.csproj">
<Project>{0b0fe68d-eb3f-42e0-b151-bbe221cfa10c}</Project>
<Name>HiSocket.Tcp</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>