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main.cpp
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92 lines (73 loc) · 1.43 KB
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// Including Libraries and Files
#include <raylib.h>
#include "res/items.h"
// Screen Resolution
#define ScreenWidth 1600
#define ScreenHeight 900
// Initiating Functions
void drawElements();
void Controls();
void healthSystem();
// Globals
Monster mnst[50];
int lvl = 1;
// Update Function
void Update()
{
// Draw Elements on Screen
drawElements();
// Control Management
Controls();
// Monster Health Management
healthSystem();
}
int main()
{
// Initiating the Window
InitWindow(ScreenWidth, ScreenHeight, "Monster Hunter");
SetTargetFPS(60);
ToggleFullscreen();
// Initializing Monsters
for (int i = 1; i <= 50; i++)
{
mnst[i].createMonster(i, i * 100);
mnst[i].screendimension(ScreenWidth, ScreenHeight);
}
// Main Loop
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
Update();
EndDrawing();
}
// Cleaning
for (int i = 1; i <= 50; i++)
{
UnloadTexture(mnst[i].monsterTexture());
}
// Closing the Window
CloseWindow();
}
/* FUNCTIONS PERFORMING TASKS */
void drawElements()
{
if (lvl == mnst[lvl].monsterNumber())
{
mnst[lvl].drawRes();
}
}
void Controls()
{
if (IsKeyPressed(KEY_A))
{
mnst[lvl].monsterHealthchanger(0);
}
}
void healthSystem()
{
if (mnst[lvl].monsterHealth() == 0)
{
lvl++;
}
}