Programmer unlocking secrets of the universe.
I mostly work in Rust and C, with projects that lean toward systems programming, low-level tooling, Nintendo 64 and retro game development, and learning by building.
- learn_rust_with_tests — learning Rust through test-driven development
- gblib — my personal C codebase and library
- N64devkit — a devcontainer-based C toolkit for Nintendo 64 development
- TinyNightmare64 — an actually-started N64 game jam project
- OCrab — a Rust-to-OCaml translator aimed at low-level bindings work
- 0xGlitchbyte/cpp_template (2 weeks ago)
- bitwarden/agent-access — Agent Access is an open protocol, CLI tool, and SDK to provide agents with credentials without exposing their entire vault (1 month ago)
- 0xGlitchbyte/N64devkit — Develop games in C for the Nintendo 64. Includes Debian C/C++ build tools as well as the N64 modern-sdk toolchain by CrashOveride.* (1 month ago)
- aradzie/keybr.com — The smartest way to learn touch typing and improve your typing speed. (5 months ago)
- 0xGlitchbyte/pikuma_engine — Implementation of the Pikuma 2D game engine (7 months ago)
- On the Art of Focus (1 year ago)
- On the Kalam Cosmological Argument (1 year ago)
- Rust wont save us, but its ideas will (2 years ago)
- glitchbyte.io — personal site
- Compiling Eden — newsletter and essays
- X / Twitter



