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0xGlitchbyte/README.md

Glitchbyte

Programmer unlocking secrets of the universe.

I mostly work in Rust and C, with projects that lean toward systems programming, low-level tooling, Nintendo 64 and retro game development, and learning by building.

What I work on

  • learn_rust_with_tests — learning Rust through test-driven development
  • gblib — my personal C codebase and library
  • N64devkit — a devcontainer-based C toolkit for Nintendo 64 development
  • TinyNightmare64 — an actually-started N64 game jam project
  • OCrab — a Rust-to-OCaml translator aimed at low-level bindings work

Current activity

  • 0xGlitchbyte/cpp_template (2 weeks ago)
  • bitwarden/agent-access — Agent Access is an open protocol, CLI tool, and SDK to provide agents with credentials without exposing their entire vault (1 month ago)
  • 0xGlitchbyte/N64devkit — Develop games in C for the Nintendo 64. Includes Debian C/C++ build tools as well as the N64 modern-sdk toolchain by CrashOveride.* (1 month ago)
  • aradzie/keybr.com — The smartest way to learn touch typing and improve your typing speed. (5 months ago)
  • 0xGlitchbyte/pikuma_engine — Implementation of the Pikuma 2D game engine (7 months ago)

Latest writing

Elsewhere

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