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- Created FxLayer.perf.test.ts to benchmark the performance of the original FxLayer implementation. - Created FxLayerV2.perf.test.ts to compare the performance of FxLayerV2 against the original FxLayer. - Introduced fx-layer-bench-harness.ts to provide a reusable benchmarking harness for rendering layers with visual effects. - Implemented various benchmark scenarios to evaluate performance under different conditions, including explosion effects and rendering efficiency.
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This pull request introduces performance benchmarking tests for both the original
FxLayerand the newFxLayerV2, and updates the game renderer to useFxLayerV2instead ofFxLayer. The main goal is to compare and validate the performance improvements brought byFxLayerV2and ensure consistent rendering behavior in the game client.Performance benchmarking and testing:
FxLayerV2.perf.test.tsto compare the performance ofFxLayer(V1) andFxLayerV2across multiple scenarios, printing side-by-side results for analysis.FxLayerinFxLayer.perf.test.tsusing a factory harness for consistent measurement and comparison.Renderer integration:
GameRenderer.tsto useFxLayerV2(aliased asFxLayer) instead of the originalFxLayer, ensuring the renderer utilizes the optimized implementation.