EchoStrike is an immersive stereo audio-based multiplayer game tailored for visually impaired users. The game leverages sensor data, stereo audio playback, and real-time networking to simulate fast-paced racket sports like table tennis or badminton without any visual dependency.
Players use motion sensors to “hit” a virtual ball based on audio cues, and gameplay is synchronized across devices via a Wi-Fi connection. A machine learning model classifies user swings and validates actions to enhance interactivity and realism.
- Android (Kotlin & Jetpack Compose)
- TensorFlow Lite (on-device ML classification)
- Stereo audio playback
- Real-time networking using sockets
- 🎮 Multiplayer audio-based gameplay over Wi-Fi
- 🦻 Stereo audio cues for spatial awareness
- 📱 Motion sensor data capture for swing detection
- 🧠 Integrated on-device ML model for swing classification
- 🔄 Turn-based logic with automatic validation of actions
Team Name: 4Sum