SocketIOSharp is a Socket.IO protocol revision 4 library based on Engine.IO and WebSocket protocol. It depends on EngineIOSharp to use Engine.IO protocol.
-
Command
Install-Package SocketIOSharpin nuget package manager console.
using EngineIOSharp.Common.Enum;
using SocketIOSharp.Client;
using SocketIOSharp.Common;SocketIOClient client = new SocketIOClient(new SocketIOClientOption(EngineIOScheme.http, "localhost", 9001));-
Essential Parameters
-
Scheme: Scheme to connect to. It can beEngineIOScheme.httporEngineIOScheme.https. Internally, it supportswsandwss. -
Host: Host to connect to. -
Port: Port to connect to.
-
-
Optional Parameters
-
PolicyPort: Port the policy server listens on. Defaults to843. -
Path: Path to connect to. Defaults to"/socket.io". -
Reconnection: Whether to reconnect to server after Socket.IO client is closed or not. -
ReconnectionAttempts: Number of reconnection attempts before giving up. -
ReconnectionDelay: How ms to initially wait before attempting a new reconnection. -
ReconnectionDelayMax: Maximum amount of time to wait between reconnections. Each attempt increases theReconnectionDelayby 2x along with a randomization. -
RandomizationFactor: 0 <= RandomizationFactor <= 1. -
Query: Parameters that will be passed for each request to the server. Defaults tonull. -
Upgrade: Whether the client should try to upgrade the transport. Defaults totrue. -
RemeberUpgrade: Whether the client should bypass normal upgrade process when previous websocket connection is succeeded. Defaults tofalse. -
ForceBase64: Forces base 64 encoding for transport. Defaults tofalse. -
WithCredentials: Whether to include credentials such as cookies, authorization headers, TLS client certificates, etc. with polling requests. Defaults tofalse. -
TimestampRequests: Whether to add the timestamp with each transport request. Polling requests are always stamped. Defaults tonull. -
TimestampParam: Timestamp parameter. Defaults to"t". -
Polling: Whether to include polling transport. Defaults totrue. -
PollingTimeout: Timeout for polling requests in milliseconds. Defaults to0, which waits indefinitely. -
WebSocket: Whether to include websocket transport. Defaults totrue. -
WebSocketSubprotocols: List of websocket subprotocols. Defaults tonull. -
ExtraHeaders: Headers that will be passed for each request to the server. Defaults tonull. -
ClientCertificates: The collection of security certificates that are associated with each request. Defaults tonull. -
ClientCertificateSelectionCallback: Callback used to select the certificate to supply to the server. Defaults tonull. -
ServerCertificateValidationCallback: Callback method to validate the server certificate. Defaults tonulland server certificate will be always validated.
-
client.Connect();client.Close();or
client.Dispose();Since SocketIOClient implements IDisposable interface, it will be automatically disconnect when SocketIOClient.Dispose is called.
For convenient usage, it is implemented to can be used as Javascript style.
client.On(SocketIOClient.Event.CONNECTION, () =>
{
Console.WriteLine("Connected!");
});
client.On(SocketIOClient.Event.DISCONNECT, () =>
{
Console.WriteLine("Disconnected!");
});
client.On(SocketIOClient.Event.ERROR, (JToken[] Data) => // Type of argument is JToken[].
{
if (Data != null && Data.Length > 0 && Data[0] != null)
{
Console.WriteLine("Error : " + Data[0]);
}
else
{
Console.WrtieLine("Unkown Error");
}
});
client.On("message", (Data) => // Argument can be used without type.
{
if (Data != null && Data.Length > 0 && Data[0] != null)
{
Console.WriteLine("Message : " + Data[0]);
}
});
client.On("CustomEvent", CustomEventHandler); // Handler can be method.
client.On(9001, ItsOverNineThousands); // Type of event is JToken. So, it can be a number.
client.Off(9001, ItsOverNineThousands); // Remove 9001 event handler.client.On("ACK1", (SocketIOAckEvent EventArgument) =>
{
// Type of SocketIOAckEvent.Data is JToken[].
// Type of SocketIOAckEvent.Callback is Action<JToken[]>.
Console.Write("On event ack1 : " + EventArgument.Data);
});
client.On("ACK2", (EventArgument) => // Argument can be used without type.
{
Console.Write("On event ack2 : " + EventArgument.Data);
});
client.On("ACK3", CustomAckHandler); // Handler can be method.
client.On(42, LifeTheUniverseAndTheEverything); // Type of event is JToken. So, it can be a number.
client.Off(42, LifeTheUniverseAndTheEverything); // Remove 42 ack handler.public static class Event
{
public static readonly string CONNECTION = "connection";
public static readonly string DISCONNECT = "disconnect";
public static readonly string ERROR = "error";
}These are the common basic Socket.IO events.
client.Emit("Event without data and ack");
client.Emit("Event only with data", "Hello world");
client.Emit("Event only with ack, action as lambda", (Data) => Console.WriteLine("ACK : " + Data));
client.Emit("Event only with ack, action as method", Console.WriteLine);
client.Emit("Event with data and ack, action as lambda", 9001, (Data) => Console.WriteLine("ACK : " + Data));
client.Emit("Event with data and ack, action as method", 42, Console.WriteLine);
// Type of data is JToken. So, it can be a number.using SocketIOSharp.Server;SocketIOServer server = new SocketIOServer(new SocketIOServerOption(9001));-
Essential Parameters
Port: Port to listen.
-
Optional Parameters
-
Path: Path to listen. Defaults to"/socket.io". -
Secure: Whether to secure connections. Defatuls tofalse. -
PingTimeout: How many ms without a pong packet to consider the connection closed. Defatuls to5000. -
PingInterval: How many ms before sending a new ping packet. Defatuls to25000. -
UpgradeTimeout: How many ms before an uncompleted transport upgrade is cancelled. Defatuls to10000. -
Polling: Whether to accept polling transport. Defatuls totrue. -
WebSocket: Whether to accept websocket transport. Defatuls totrue. -
AllowUpgrade: Whether to allow transport upgrade. Defatuls totrue. -
SetCookie: Whether to use cookie. Defatuls totrue. -
SIDCookieName: Name of sid cookie. Defatuls to"io". -
Cookies: Configuration of the cookie that contains the client sid to send as part of handshake response headers. This cookie might be used for sticky-session. Defatuls tonull. -
AllowHttpRequest: A function that receives a given handshake or upgrade http request as its first parameter, and can decide whether to continue or not. Defatuls tonull. -
AllowWebSocket: A function that receives a given handshake or upgrade websocket connection as its first parameter, and can decide whether to continue or not. Defatuls tonull. -
InitialData: An optional packet which will be concatenated to the handshake packet emitted by Engine.IO. Defatuls tonull. -
ServerCertificate: The certificate used to authenticate the server. Defatuls tonull. -
ClientCertificateValidationCallback: Callback used to validate the certificate supplied by the client. Defatuls tonulland client certificate will be always validated.
-
server.Start();server.Stop();or
server.Dispose();Since SocketIOServer implements IDisposable interface, it will be automatically stoped when SocketIOServer.Dispose is called.
For convenient usage, it is implemented to can be used as Javascript style.
server.OnConnection((SocketIOSocket socket) =>
{
Console.WriteLine("Client connected!");
socket.On("input", (Data) =>
{
foreach (JToken Token in Data)
{
Console.Write(Token + " ");
}
Console.WriteLine();
socket.Emit("echo", Data);
});
socket.On(SocketIOEvent.DISCONNECT, () =>
{
Console.WriteLine("Client disconnected!");
});
});SocketIOSocketis a type of parameter inSocketIOServer.OnConnectionevent callback. It can be used similarly asSocketIOClient.
socket.Close();or
socket.Dispose();Since SocketIOSocket implements IDisposable interface, it will be automatically disconnected when SocketIOSocket.Dispose is called.
For convenient usage, it is implemented to can be used as Javascript style.
client.On(SocketIOClient.Event.DISCONNECT, () =>
{
Console.WriteLine("Disconnected!");
});
client.On(SocketIOClient.Event.ERROR, (JToken[] Data) => // Type of argument is JToken[].
{
if (Data != null && Data.Length > 0 && Data[0] != null)
{
Console.WriteLine("Error : " + Data[0]);
}
else
{
Console.WrtieLine("Unkown Error");
}
});
client.On("message", (Data) => // Argument can be used without type.
{
if (Data != null && Data.Length > 0 && Data[0] != null)
{
Console.WriteLine("Message : " + Data[0]);
}
});
client.On("CustomEvent", CustomEventHandler); // Handler can be method.
client.On(9001, ItsOverNineThousands); // Type of event is JToken. So, it can be a number.
client.Off(9001, ItsOverNineThousands); // Remove 9001 event handler.- There is no
SocketIOSocket.On(SocketIOEvent.CONNECTION)event since it is already opened whenSocketIOServer.OnConnectionevent callback is called.
client.On("ACK1", (SocketIOAckEvent EventArgument) =>
{
// Type of SocketIOAckEvent.Data is JToken[].
// Type of SocketIOAckEvent.Callback is Action<JToken[]>.
Console.Write("On event ack1 : " + EventArgument.Data);
});
client.On("ACK2", (EventArgument) => // Argument can be used without type.
{
Console.Write("On event ack2 : " + EventArgument.Data);
});
client.On("ACK3", CustomAckHandler); // Handler can be method.
client.On(42, LifeTheUniverseAndTheEverything); // Type of event is JToken. So, it can be a number.
client.Off(42, LifeTheUniverseAndTheEverything); // Remove 42 ack handler.client.Emit("Event without data and ack");
client.Emit("Event only with data", "Hello world");
client.Emit("Event only with ack, action as lambda", (Data) => Console.WriteLine("ACK : " + Data));
client.Emit("Event only with ack, action as method", Console.WriteLine);
client.Emit("Event with data and ack, action as lambda", 9001, (Data) => Console.WriteLine("ACK : " + Data));
client.Emit("Event with data and ack, action as method", 42, Console.WriteLine);
// Type of data is JToken. So, it can be a number.server.Emit("Event without data and ack");
server.Emit("Event only with data", "Hello world");
server.Emit("Event only with ack, action as lambda", (Data) => Console.WriteLine("ACK : " + Data));
server.Emit("Event only with ack, action as method", Console.WriteLine);
server.Emit("Event with data and ack, action as lambda", 9001, (Data) => Console.WriteLine("ACK : " + Data));
server.Emit("Event with data and ack, action as method", 42, Console.WriteLine);
// Type of data is JToken. So, it can be a number.Welcome to report issue or create pull request. I will check it happily.
SocketIOSharp is under The MIT License.