Note
This engine is WIP and probably will be for the forseeable future, dont use this pls ok ty.
This project uses the CMake build system with the following dependencies:
The Vulkan branch (abandoned for now) uses the following dependencies:
All dependencies should be satisfied with git submodules.
- Clone the repository
git clone --recurse-submodules https://github.com/Abaan404/physbuzz- Build with cmake.
cmake -DCMAKE_BUILD_TYPE=Release -S . -B ./build
cmake --build ./build- Run the binary
./build/physbuzzOr equivalent with your IDEs cmake build tools.
WIP
- This is my first ever cpp project so expect to see some horrors in this codebase (i'm trying).
- I'll eventually add testing lol.
- https://learnopengl.com/ for their actually really good resource on modern opengl.
- The Cherno's amazing c++ and opengl series.
- my sanity for keeping up with me (it didnt but for real this time).
