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On Android, my calls to Logs have been added on the Android platform codebase for help in diagnosing. In my tests, the cached The method is written to retry, passing Again, the friends list access request went through, and I can load friends despite this. Also of note, if I go into my privacy settings on my Play Games player profile and attempt to toggle the friends list access for any individual app, an error occurs. I have toggled profile privacy, cleared caches & data for my app, play games services, the play store, and the play games app. Nothing has yet resolved the issue. |
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To test, update the following in games_services:
git:
url: https://github.com/Abedalkareem/games_services.git
ref: feature/friends
path: games_services |
This PR adds all friends functionality on iOS, macOS and Android.
It also includes some code cleanup and method refactoring that didn't seem worth splitting into another PR given how many changes would be shared between the two. The primary change being that async method calls are passed through other methods where possible as opposed to using try/await within the calling method. This provides some performance improvements.
This is submitted as a draft as more testing is needed on the
Friends.accessgetter on Android as explained below.