More and more "player-first" videogame developments aim to work in close collaboration with those who play, interact with, stream or watch the game, to make sure they offer something they'll love. Video game studios want to align their product development by visualizing their community's desires and listening to them in order to improve game retention.
Today, there is no web3 solution that allows a studio to offer transparency of information to its gaming community, and to harvest the desires and feedback of its community.
To meet the challenges of collaborative development, Agent is offering to help the studios in this process. Proposing web2 tools for understanding, decision support and content creation to federate and promote the game, it an acquisition strategy to attract players mostly "Freemium" web2 tools in order to get as many people as possible on board the platform. The web3 tool "Player Map", using Intuition technology, will allow the community to create and build the game community Intuition Graph. It will allow all the stakeholders to visualize data information concerning the community and the game, offering her transparency and collect in-game element feedback for the studio.
Our first web3 tool use Intuition technology, allow the community to create and build the game community Intuition Graph. All the stakeholders can visualize data information concerning the community and the game, offering her transparency and collect in-game element feedback for the studio. Based on attestations, we offer to the community the possibility to have recommendations and search information via Intuition IA Agent (MCP Server).
Agent is an innovative platform that revolutionizes how game studios interact with their community. Our solution combines web2 and web3 tools to create a transparent and collaborative experience between developers and players.
- Node.js (version 18 or higher)
- pnpm (version 9.12.3 or higher)
- Modern browser with Web3 support (MetaMask, etc.)
# Clone the repository
git clone https://github.com/your-username/agent.git
cd agent
# Install dependencies
pnpm install
# Configure environment variables
cp .env.example .envCreate a .env file in the project root with the following variables:
VITE_PRIVY_APP_ID=your_app_id
VITE_WALLET_CONNECT_PROJECT_ID=your_project_id
VITE_INTUITION_API_KEY=your_api_key# Start development server
pnpm dev
# Build for production
pnpm build
# Preview production build
pnpm previewModern game studios are looking to:
- Visualize their community's desires
- Improve player retention
- Create a transparent relationship with their audience
- Collect relevant feedback on game elements
However, there is currently no web3 solution that effectively and securely provides this transparency and data collection.
Agent offers a complete suite of tools:
- Community analysis and understanding
- Decision support
- Content creation
- Player acquisition strategy
- Freemium platform to maximize engagement
Our flagship tool, Player Map, uses Intuition technology to:
- Create and build the game community graph
- Visualize community data
- Provide complete transparency
- Collect feedback on game elements
- Deliver personalized recommendations via Intuition AI
- React 18
- Vite
- TailwindCSS
- Wagmi
- Privy
- Player Map
- Intuition Technology
src/
├── assets/ # Images, fonts and other static resources
├── components/ # Reusable React components
├── context/ # React contexts for state management
├── features/ # Main application features
├── pages/ # Page components
├── shared/ # Shared utilities and constants
└── utils/ # Utility functions
pnpm dev: Start development serverpnpm build: Create production buildpnpm preview: Preview production buildpnpm lint: Check code with ESLintpnpm format: Format code with Prettier
Contributions are welcome! Feel free to:
- Fork the project
- Create a feature branch
- Commit your changes
- Push to the branch
- Open a Pull Request
For any questions or issues, please:
- Open an issue on GitHub
- Check our documentation
- Contact us at support@agent-bossfighters.com
This project is licensed under the MIT License. See the LICENSE file for details.