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Releases: Aglglg/No-Reload-Mod-Manager

v2.9.0

16 Apr 07:56

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Bug Fixes

  • Fixed redeclaration of $managed_slot_id variable on some namespaced mods
  • Fixed some UI issues
  • Improved handling of errored ini lines (valid if expressions with missing endif)

Improvements

  • Better handling for very long mod paths, with a warning shown in Update Mod Data results
  • Improved unwrap folder behavior when adding mods
  • More accurate detection of missing mod libraries
  • Mod icons now support additional filenames beyond icon.png
  • Clearer error logs when unexpected errors occur during Update Mod Data

New Features

  • Random tips text added on bottom area of Mods tab
  • Warning shown in Update Mod Data results when a known modding library is accidentally added to managed mods
  • None slot now supports mod icons. Thanks to Yan4ik000 for the contribution #32!

v2.8.7

22 Mar 08:56

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  • Fixed group sort order being incorrect when sorting by name.
  • Fixed Save Mod Customizations failure, with additional error details on failure.
  • Fixed [Key] section condition lines being mishandled during mod restore.
  • Minor UI text adjustments.
  • Auto detection if using Custom XXMI DLL for NRMM.

v2.8.5

28 Feb 00:05

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  • Fix handling of [Constants] section in .ini file, should fix some broken mods that was caused by mod manager.

v2.8.4

25 Feb 21:33

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  • Added support for extracting more archive formats via drag & drop.
  • Bug fix and improved .ini handling for the [Key] section.
  • Renamed Reverter to Restorer (reflect to previous update where it only removes mod manager lines, no full reset).
  • Added option (enabled by default) to show the menu with Alt+W even outside the game.
  • Changed Disable All Mods to Enable/Disable Mods (batch enable/disable mods).
  • Minor UI improvements.

v2.8.3

20 Feb 01:05

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  • Fixed conflict with the latest XXMI Launcher.
  • Mod reverter now removes only manager lines instead of reverting everything (no more annoyances).
  • Improved .ini scanning; disabled folders are now skipped.
  • Fixed bug when checking invalid lines in the .ini Key section.
  • Adjusted cloud message notification popups.

v2.8.2

10 Feb 05:21

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  • Added a new Arknights: Endfield game section
  • Added Save Mod Customizations option in Settings
  • Fixed Keybind simulation failing when using the Shift key
  • Removed unused manager if line
  • Improved handling of the Constants section in .ini files
  • Correctly excluded desktop.ini from processing

v2.8.1

03 Jan 12:35

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  • Fix simple bug where marking/commenting errored line in ini file could cause it to be a very long line. 4ca503a

v2.8.0

02 Jan 09:12

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  • Major rewrite of the mod manager system (Update Mod Data) for correct .ini files handling
  • Mods should now behave consistently with or without the mod manager
  • Improved detection of duplicate and missing modding libraries
  • Automatic fixing of duplicate namespaces in managed mods
  • Better mod .ini files structure
  • Remove auto mod icon features
  • Temporary remove detection system for unoptimized mods

v2.7.3

28 Nov 09:47

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  • Mod manager system will not add match_priority if there's already other match_ keyword. 5812962
  • Mod auto icon will not use texture file as an icon. 5812962

v2.7.2

14 Nov 05:16

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  • We can now click mod keybinds or toggles instead of pressing on the keyboard manually. be0c598 61f9a8f
  • Update syntax fixer & mod manager sytem. Expect to get some overlapped mods fixed with this update.
    Now moves misplaced endif lines for mod manager and removes wrong elif or else chain for mod manager. 0bfd9f4 9ee0ea6
  • Added an option to auto-pin the window when pressing Alt + W (default toggle key). 8f77467
  • Improved mod icon detection, it now looks through deeper folders, not just for icon.png in the main folder. cb013f5
  • Fixed a bug where saving mod keybinds wrongly showed a duplicate section name warning even when the names came from different namespaces or files. 18e1d35