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DesRepair - platformer game

DesRepair is platformer game, created in GNative Script in Godot Engine. Game was created during KrakJam 2020.

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General info

DesRepair was created by a team of three "Lunar Patrol". For one of programmer Daniel it was his first experience with game development. Despite lack of experience and troubles with transport, we succeded and created playable prototype. Our purpose was creation of a game where player has to decide if he want to help NPC's or destroy them and convert into a scraps. Most important mechanic in our game is "Graplink Hook" which allows player to travel by created world and avoid dangerous spikes. The topic of Jame ( "Repair" ) is contained in helping NPCs.

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Game Description

​Far Far away ...

A robot crashes on an unknown planet. Alone in dark he needs to survive, equiped only with his grappling hook, he travels acros 3 diferent worlds to collect energy . The only way to survive is by collecting Scraps and Salvaging or Repairing broken robots.​ but remember repairing also cost energy.

Project status

Project is: closed

Credits

  • Team leader/Programer - Marcin "AkaiTobira" Data
  • Programer - Daniel Kowalewski
  • Graphics - Karol Baluta
  • Designers - Karol Baluta & Marcin "AkaiTobira" Data

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Platformer game created during GGJ 2020 in Kraków

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  • GDScript 68.5%
  • HTML 29.0%
  • GAP 2.5%